Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.
The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.
Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.
On 11/25/11, dark <d...@xgam.org> wrote:
> I must admit I've been very slow about writing entries for the Azabat games
> for audiogames.net, basically because most of the games are pretty much
> available in better versions elsewhere and azabat are ridiculously
> overpriced, ---- in fact as I've said before I think the only reason they've
> got where they are is because they present "audio games for pathetic old
> blind people!"
> Nevertheless, unfortunately the job of maintaining the database means
> playing and writing about bad games as well as good ones, and sinse Azabat
> did send me both their demo cd and some free copies of their games so that I
> could write about them, I do feel I need to give them a reasonable run for
> their money, however today I really! had trouble when writing up the entry
> for their second volume, word games.
> We all know that everyone from jim kitchin to even the online game alien
> adoption agency has versions of Hangman, and other than ntoicing that the
> azabat version of the game actually has fewer customizations (and
> deffinately fewer fun sfx), than jims, I'll move on.
> then there is Targit, exactly the same game as bg word targit, but with no
> fun sfx or music, and fewer customization options.
> Anagrams, the count down letters and numbers game where you form words from
> random letters or a targit number from random numbers, and a game called
> link words resembling Dan Z's chainlink game.
> What appauled me here, is that none! of these games has even a scoring
> system! you don't type in solutions, you just get presented with an anagram,
> a number targit and that's it. The technology is planely there to create
> one, sinse Hangman and word targit have a score system, and the computer
> even has the ability to work out solutions to all the problems meaning that
> it could! determine whether your right or wrong, but for some completely
> insane reason you don't type in your answers, you just are supposed to solve
> them in your head!
> In the name of all that's reasonable, why is a score! system! so hard to
> As I said, I do want to try and make the best of azabat because they did
> send me some free stuff, but when the quality of their games is so insanely
> low my job is extremely difficult!
> Yes, making games that are not complex for computer novices is a worth while
> aime, ---- but how novice are we talking here?
> heck, my mum is about as computer novice as you get (she regularly phones me
> to ask things like how to copy files or open mail attachments), yet I've got
> her Ian Humphries psudoku games and she's quite able to play them, indeed
> was able to install them pretty easily too thanks to the microsoft install
> What planet are Azabat on?
> Even their one really unique game backgamman now has a far superior version
> thanks to Manu of Pontes games, with online play, sfx, music ambience and
> lots of other great customization features (I'm quite a fan of the game
> The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu
> and Ian humphries have done far better things even in the traditional games
> line, at a far more reduced price, Azabat are the ones the bloody rnib
> this! is! ridiculous!
> Sorry about the wrant, but I really! needed to get that out of my system.
> Beware the grue!
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