I actually had an O&m instructor who seemed to believe quite passionately that a cane is an unnecessary tool if one relies on ones ears. His philosophy was that the cane provides a mere ten percent of the feedback you get from your environment. I need hardly point out that te one time he made me try to cross a street without it (I'm just thankful it wasn't a busy one), I nearly had a heart attack. Hmmm, think I feel a new game idea coming on. You, as the blind hero, work your way through a sinister obsttacle course to retrieve your cane from your addle-brained instructor, then beat some sense into him with it.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, November 25, 2011 5:00 PM
Subject: Re: [Audyssey] I'm appalled!


Hi,I usua
Lly end up using one that is at forehead height. I don't know how they
expect you to walk with a caine at your breastbone either, and you hear of
mobility instrictures who religiously preach the exact heigh, material, and
tip for a caine.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for us.

Other instances abound. It used to be that mobility instructors insisted on

giving a cane that comes up to the user's breastbone. I stride when I walk,

and those short sticks don't give me enough warning of a curb.  The
instructors told me that I walk too fast.  My response?  The cane is to
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch
cane, and I am 71 inches tall. They! do not know what's best for me. I, on

the other hand, do. This is just one reason that I am, and have been, a dog

guide user since 1977, and only use a cane when! I! must!  But the same
principle applies. In a lot of cases, it's the customer or client, not the
agency, who knows what they want and why, and it's about time the agencies
start listening.

---
"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!


That's why, to get a little bit off topic here (and for that I apologize
in advance), I don't like a lot of the voc rehab agencies in the US. They
teach their clients to use JAWS, which in itself is all well and good.
Where the problem lies is that they don't necessarily let said clients
know that there are in fact other options available even if they do know
about them. I got the vocal equivalent of a raised eyebrow from my rehab
counselor when I told her I'd switched over to Window-Eyes and have been
quite happy with it now for about four years. And I've gotten quite a bit
more than a vocal raised eyebrow from others, both in voc rehab and not,
as though I'd committed some inexcusable transgression. So I've
experienced some of what Dark has.
They're coming to take me away, ha-haaa!
----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


This is where getting the word out about what's available come in.  On
the other hand, if an organization has a closed mind, and they ignore
anything that does not fit their? concepts of what blind people can and
cannot do, there's a problem, and it's not up to the game developers to
solve.  It's up to professionals and customers, and here's what I think
is the key, who know what they're talking about through hands-on
experience, to work on opening the closed minds.  For an organization to
deny, through ignorance, the existence of developer's products that do
not fit into their mold of blind people is reprehensibly inexcusable.

---
"Security is not the absence of danger. It is the presence of the Lord."

----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!


Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer
novices is not made expressly clear on the site, though it does appearr
in their faq and other documentation, see http://www.azabat.co.uk/ to
see for yourself.

This issue however is compounded by the fact that according to the Rnib,

azabat are the only! company producing audio comptuer games, indeed what

brought Azabat back to my mind was that the lady doing guide dog
training at the same time I am, ---- who worked as a professional
programmer and database designer before losing her site was asking about

audio computer games and told only Azabat existed, and was indeed quite
frustrated sinse she was previously a pretty high capacity gamer.

I know the company Gamevial based in scotland were told a very similar
thing when they initially asked the Rnib about making some of the web
flash games they make accessible, ---- indeed until I phoned them and
had words they didn't even think anyone had attempted audio games that
moved from a first person perspective, ---- though being as they had
quite limited exposure from the Rnib and from others thought that the
experiment they tried failed.

Beware the grue!

Dark.



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