Charles raises the same point I would have made, and one that Dark may also be 
considering as a reason behind his original post.  I have not played your games 
either, but the first thing I would want to know if whether you openly explain 
the simplicity of your games in their descriptions.  Targeting the most novice 
computer users is perfectly fine, and in fact commendable since they have a 
smaller selection, but they would need to be advertised as such.  I think each 
of us would hate to order a book only to have it turn out to be one aimed at 4 
year olds.  Since the most novice computer users don't even come close to 
representing the majority, the responsibility of declaring them as the target 
audience falls to the game developer.  Because that claim is expected, and 
doesn't sound like it has been made, it gives the illusion that the game is 
targeting average computer users.  This might be what has caused the negative 
reaction here on the list.

If you bought a book from a children's section of a store, you would not be 
upset when presented with 1 simple sentence on each page.  If however you had 
picked that book up from the adult section you would be quite irritated and 
feel like you had been ripped off.  I think that if the games' descriptions do 
not explain which group they are for, then it runs a high risk of offending the 
average person who happens to try them.

As I said before, I have not played any of these games.  If the descriptions do 
actually explain that they are intended for the most novice of computer users 
then I apologize in advance.

> I have never played any of your
> games, so I apologize for not knowing.  Do you state
> the audience your games are geared toward in documentation
> about your games on your site?  If not, this might
> avoid possible disappointment of customers who are looking
> for more advanced and challenging games.  Also, as for
> not having to type your answers into the computer, and not
> having a scoring feature, wouldn't this increase replay
> value and add excitement? Games can be used as a tool for
> learning to use a computer, and typing your words into the
> game would be just such a feature to improve one's typing
> and computer skills.
> Also, have you considered creating games for the more
> advanced gamers in order to increase your share of the blind
> computer gaming market?  These are the first thoughts
> that came to my mind as I read your response to previous
> posts, and your input is appreciated.  Thanks.

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