Hi ryan.

This is treu as we've said before, but Also, remember that games back then had to be harder simply because they were shorter, otherwise you wouldn't have got your money's worth.


I will say though personally, I'm a fan of saving at leaset to the world or level simply because you don't then get entirely board of going through all the other levels first off and redoing what you did before.

Indeed, this means now that levels can be longer.

One of my favourite pc graphical games is the freeware pc turrican remake t2--2. This is an exploration platformer with very large levels indeed, just like the original.

The gameplay is just the same as the old amigar version, right down to the really good music, but because the game now saves to the last finished level, levels can be even longer and more complex, simply because you don't have to now complete them all in one sitting.

Myself, while I'm not a fan of quick save states, I do think saving to the last finished stge is really helpful, indeed I have been known to use skip level cheats and so on instead of savepoints myself in older games for that reason.

Beware the grue!

Dark.level, the later stages th

----- Original Message ----- From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, November 27, 2011 5:19 PM
Subject: [Audyssey] Game Difficulty was RE: swamp


Post note: I had originally intended to put this post in the main thread,
but it got so far afield I figured I better chang.

subject line.

Hi Tom,
In the era you and I came from, gamers weren't lazy because they couldn't
be. We had situations where you had to start completely over because the
technology/memory wasn't there to save progress. Even then, though, there
were plenty of ways to start where you left off--passwords, save points, and
continues come to mind. In Super Mario Brothers there was the "hold A and
press start" trick that let you start at the beginning of the current world.
Granted you lost all your points, but at least you didn't have to begin
again like poor old Michael Finnegan.
And let's not even get started on the Game Genie/Game Shark.
In today's situation, the bar has lowered significantly. Quick-saving allows
you to start exactly where you left off. In games like L.A. Noire, you can
skip a mission automatically if you fail it too many times. In the latest
Mario title, if you're playing 2 player and you die, the other player can
play through the level until they pass the hard part, then pop your bubble
and respawn you instantly.
So are blind gamers lazy? Maybe, but not any more so, I think, than
mainstream gamers. Most blind gamers never grew up in the "get better or go home" era that you and I did, and they never had to face the frustration of
running out of continues. Gamers and blind gamers don't have that hurdle
anymore, and I think the industry has suffered for it.
Even so, if you never put in "Justin Bailey" to get all the cool weapons and
see Samus in her bathing suit, I'll eat my keyboard.
Best,
Ryan


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 26, 2011 9:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp

Hi Chris,

I here you there. Everyone knows dying in a game sucks, but let's get real. Dying in a game should have consiquences and shouldn't mean you just respaun
and pick up from where you left off. I've played many games where I have
died litterally on the last level fighting the big boss, and have ended up
having to start clear back at the start of the game. That seriously bites,
but I also had many hours of fun playing and replaying those games trying to
beat them. Is it my imagination or are blind gamers just absolutely lazy?

Cheers!


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