I agree totally on save states and instant respawns, but myself I do enjoy
having save points somewhere in the game simply because they give the chance
to make the game longer.
super castlevania or the Mario games on super mario all stars save to the
start of the world. this was great sinse it means you have the challenge of
completing three or four levels just on your lives, but if you finish them
your rewarded by knowing you've got one more rung up the ladder and can
effectively stay there as far as your progress goes and don't have to
This for me was always my favourite use of saving, saving at specific points
in the game only to make the game longer, but stil giving you the challenge
of ocmpleting a certain amount of the game on just the lives you have before
I personally would've liked to see a game like Shades or Sarah save only
when you've finished a stage, say by having the save point at the exit, or
having specific save points in the game the way Super metroid did so that
you have to actually run back t each of them in order to save your progress.
Beware the grue!
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