Oh, I agree. There is nothing wrong with a game automatically saving
the state of the game at the beginning or end of a level because for
longer games that take hours to complete you really do need a way to
save the game periodically. At the same time it doesn't compromise the
game play because if a level is difficult to complete it is not
compromised by the ability to save the game whenever and wherever you
want. If you die you have to start clear back at your last saved
checkpoint. Which usually would be clear back at the beginning of the
level. This is exactly what I've started doing in the latest betas of
MOTA as a matter of fact.
Both MOTA and MOTA 3D now use an automatic checkpoint system where it
chooses when and where to save your game. Usually it will always save
at the beginning of a new level, and if Angela dies you have to go
back to your latest checkpoint--the beginning of that level--and try
it again from that point. I've found through private testing it does
make the game longer and doesn't take anything away from the
difficulty of the game. At the same time it offers periodic saves so
if you have to leave for work, class, take a phone call, whatever your
progress is at least saved and you can start more or less where your
On 11/28/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> I agree totally on save states and instant respawns, but myself I do enjoy
> having save points somewhere in the game simply because they give the chance
> to make the game longer.
> super castlevania or the Mario games on super mario all stars save to the
> start of the world. this was great sinse it means you have the challenge of
> completing three or four levels just on your lives, but if you finish them
> your rewarded by knowing you've got one more rung up the ladder and can
> effectively stay there as far as your progress goes and don't have to
> restart again.
> This for me was always my favourite use of saving, saving at specific points
> in the game only to make the game longer, but stil giving you the challenge
> of ocmpleting a certain amount of the game on just the lives you have before
> saving again.
> I personally would've liked to see a game like Shades or Sarah save only
> when you've finished a stage, say by having the save point at the exit, or
> having specific save points in the game the way Super metroid did so that
> you have to actually run back t each of them in order to save your progress.
> Beware the grue!
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