Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, "if so and so can do it so can you," because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex.
Cheers! On 12/1/11, Brandon Misch <bmisch2...@gmail.com> wrote: > i would pay anything but would rather have a mac version first. and if rs > games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.