i dont think rep and experience should be taken off every time you
send a message i mean really it takes time to build up rep and all
anyways i have a q how do you turn on music thanks

On 12/2/11, Darren Duff <duff...@gmail.com> wrote:
> You are suppose to line up the sound of the zombie with the ping. IT's like
> the cross hares.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Valiant8086
> Sent: Friday, December 02, 2011 1:24 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Swamp, version 1.6b update
>
> Lol I just played single player for a while. I got 275 kills with 53 percent
> accuracy. Not too bad I guess. Had fun with the sniper. That ping is
> annoying though, what's the purpose of it?
> Sent with Thunderbird 3.1.14 portable.
>
> On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:
>> I've posted version 1.6b.  I'm super short on time so I won't spend a lot
> of time explaining it here.
>> The full download link is ready, but if you already have version 1.5b then
> there's no need to waste time downloading the larger file anyway.  Just
> download this small patch file and you will be updated to version 1.6b.
>> www.kaldobsky.com/audiogames/SwampPatch.zip
>>
>> Changes from version 1.5b to 1.6b
>> ---------------------------------
>>
>> - Put the code back in that prevents guns from being fired in the safe
> zone.
>> - Finally went through and recoded the graphics.  They no longer bog down
> the slower computer systems.
>> - I've done some optimization to various parts of the code to speed up
> zombie calculations.  This should also help with game performance.
>> - Killing stronger zombies now gives more experience.
>> - Killing zombies with weaker weapons raises your reputation slightly
> faster than if you use stronger weapons.
>> - Phantom zombie and loot sounds should be fixed now.  The buffer wasn't
> always being properly cleared if another player grabbed the loot or killed
> the zombie.
>> - The server has been adjusted to better handle player positioning.  This
> should improve hearing eachother's weapons, voices, and foot steps.
>> - Corrected a code mix up that was causing the garbage network traffic
> which was discovered in the past version.
>> - The bug is fixed that let people donate a gun to the Safe zone but then
> still use it.
>> - I've added a few new features to the server that help me monitor the
> players.  This is mostly for my own entertainment though.
>> - Fixed a bug that prevented page up and page down from being used as an
> alternative to cycling through online messages.
>> - Added a keyconfig.ini file which allows players to customize their
> controls.  If you ever mess up the file, just delete it and the game will
> create a new one next time you play.  Because this config file would allow
> some to play using only the keyboard, please respect that the game is meant
> to be played with the mouse.  What I mean by this is that if you are playing
> the game with only a keyboard, don't post suggestions or comments about the
> game being too difficult.  I have absolutely no intention of lowering the
> difficulty of the game to accomodate the restricted movement and aiming of
> the keyboard.  My apologies if this sounds harsh.
>> - The grown rate for zombies has been increased by 20%.
>> - Increased the server's drop rate for med kits.
>> - Fixed a few small bugs related to the guard and how his voice was
> transmitted.
>> - I think I've fixed a bug that would cause people to have enough xp but
> not level up.
>> - Pressing Alt + / now toggles your radio settings.  You can use these 3
> modes to change how incoming multiplayer chat is presented.
>> - Fixed the bug that caused online chat messages to be played twice.
>> - Replaced the leveling up sound with the one Kai had given me a while ago
> but I forgot to put it in.  Lol, oops.
>> - Shortened the message that's read when you go to type a multiplayer chat
> message.  It was quite long.
>>
>> ---
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