I've noticed that there seem to be some places on the map that almost always
have loot and have begun wondering how loot generation works. I've also
come across areas with as many as twelve corpses with loot within a very
small distance of one another, which is actually a peril, since the
overwhelming buzzing of the flies can mask the sound of sneaky zombies.
(not suggesting this change, it nicely simulates a loss of situational
awareness.
So, are the locations for loot randomly generated, or are they tied to where
zombies die? if the latter, is there some sort of delay between giving them
sweet surcease and having the good stuff appear on the ground?
There are also predictable concentration points for zombies. The large
packs seem to be on or near roads, with stragglers out in the fields/swamps.
I'm wondering if this is an artifact of their spawning locations or of their
movement plan.
>From a story perspective, it almost might make sense to restrict spawning to
a few points around the edge, to mimic an invasion. You could have players
who try to stem the invasion and protect the town getting overwhelmed by
sheer numbers and either having to beat a hasty retreat or becoming zombies.
Speaking of which, might it be possible for player death to result in
zombies of a separate type that aren't counted in the 150 limit? One of the
worst things about a plague of the undead is their tendency to recruit from
the casualties.
Chris Bartlett
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].