I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :)
With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. > Oh. It's good to know the range. That > makes me feel a lot better. > Also, this is the first game that my friend and I agree > gives pretty > much the same info to the sighted and blind player. > > I must as a question, or perhaps suggest a change. He and I > both agree > that, when you're in a huge loot-grabbing situation, the > overwhelming > number of the flies makes it very, very difficult to hear. > Now, I > understand that this might be a point of game balance. > However, I > wonder if the sound could be changed from an epic, > Amityville Horror > style swarm of flies to a few flies buzzing around. When > you get any > more than three loot spawns in the same spot, it sounds > like you're a > beekeeper with them buzzing inside your ears as well as > out. I like > the idea of flies, though, because it's a lot more of an > environmental > emersion than, say, beep, beep, oh "loot!" > > Signed: > Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
