Oh. It's good to know the range. That makes me feel a lot better.
Also, this is the first game that my friend and I agree gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I both agree
that, when you're in a huge loot-grabbing situation, the overwhelming
number of the flies makes it very, very difficult to hear. Now, I
understand that this might be a point of game balance. However, I
wonder if the sound could be changed from an epic, Amityville Horror
style swarm of flies to a few flies buzzing around. When you get any
more than three loot spawns in the same spot, it sounds like you're a
beekeeper with them buzzing inside your ears as well as out. I like
the idea of flies, though, because it's a lot more of an environmental
emersion than, say, beep, beep, oh "loot!"

Signed:
Dakotah Rickard

On 12/11/11, Jeremy Kaldobsky <[email protected]> wrote:
> I would agree that a sighted gamer will be more prone to taking risks and
> his decades of using a mouse should allow him to survive situations that
> might otherwise make zombie chow out of many others.  With practice though,
> everyone else should be able to match the same skill with the mouse and in
> fact many of you don't seem to have any trouble using it any more at all!
>
> Since your friend is able to play with the graphics enabled, it does give
> him an advantage.  When it comes to identifying the positions of multiple
> zombies or pieces of loot, he will be able to separate them with the
> greatest of ease.  The same situation might be harder with only audio
> because when bombarded by lots of sounds at once it is harder to tell where
> each one is originating from.
>
> There is a flip side to the coin though.  Because I knew some people would
> be helped by the game's graphics, I kept the game pretty fairly zoomed in.
> This means your friend will have to rely on only audio unless the enemies
> are within a certain range.  That range is only 20 by 20 tiles with himself
> at the center, meaning if a zombie is 11 tiles east of him he can't see it.
> The same zombie would be no trouble for the rest of the players but it is
> much harder for him to pay attention to the sounds if he is relying heavily
> on his sight to play.  I find myself in that same situation haha.
>
>> frankly, one tthing that my friend
>> and I have noticed is that people
>> usually go from safe zone to kai-mart to the bridge, maybe
>> around the
>> west side, but rarely over in the east side, because it is
>> harder to
>> navigate, so he'll make a different circuit, and he has
>> never bought
>> anything from the safe zone. He has every weapon, and none
>> of them
>> have less than a thousand rounds. Granted, he has one
>> slight advantage
>> due to his use of the graphics, and he is quite practiced
>> with a
>> mouse, unlike most of us, but I think more that he's
>> willing to take
>> risks.
>>
>> Still, Jeremy, I'm curious to know if the graphical map
>> matches the
>> audio map in distance available?
>> Also, you can see inside buildings, through walls, and
>> such.
>>
>>
>> Signed:
>> Dakotah Rickard
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to