I was wondering about the minigun. Right now, t is a bracing/unbracing
key, but what if it doesn't need to be braced but spun, like in most
games, so t starts it spinning, and it's only ready to fire when spun,
rather like the chainsaw.
This would be more in keeping with true miniguns.

Sined:
Dakotah Rickard

On 12/12/11, Jeremy Kaldobsky <[email protected]> wrote:
> You bring up a good point about it breaking.  I think I'll tweak it a bit to
> see if I can make it more useful.
>
>> Not sure if anyone's brought this up,
>> but I find the current system makes chainsaw rather useless.
>> I believe that since it's a melee weapon, it has to either
>> not break, or break alot less- otherwise, the risk of losing
>> 100 odd rep using it and losing it is just not worth the
>> time- might as well just sell it. I've attempted chainsaw
>> twice, both times had it broken on the second/third hit.
>> On top of that, it is already a hard weapon to use- since
>> the sound makes it hard to keep track of loots or sombiez-
>> and if you keep it turned off, you risk getting cornered,
>> panicking, and killed because you forget you can't swing it
>> without hitting that T first.
>> I'm just frustrated that I longed for a chainsaw, and then
>> now it's here, I don't find it useful at all cause all it
>> seems to do is break lol.
>
>
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