Hi, I personally think for a game like Zero Sight you should stick to the bearing system with 0 as north because that is pretty standard for any flight simulation or space sim. Plus other sims like Tank Commander, Lone Wolf, etc also use 0 as north when giving directions to enemy targets etc.
Cheers! On 12/20/11, Shard Workshop <[email protected]> wrote: > As soon as the patch will be ready, it will freely downloadable from http: > www.shardworkshop.com/zero-sight for anyone who bought the game. The ones > with the demo will just need to re download it. > > On the compass matter, everyone may be right. We know that 0 North is > something a lot of you are used, but we're receiving also positive review > from people who like 90 North, so it's probably a matter of preference! > > As for some of the flying tricks, you are right, Zero Sight is not a > perfect simulator, but we HAD to relax some realistic aspects to gran a bit > of playability. Anyway, when you shut your engines a real plan does not > fall like an anvil or like wile e. coyote :D. You have momentum, so you'll > still be flying a bit forward. > > As for Mario, yes using the official forum would be really the best thing :D > > We are glad that you all like the game people, Keep flying and spread the > word!! > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
