While I haven't yet played the game, I also find it odd to think of east as 
zero.  I've never seen that used before in a game, map or atlas.

----- Original Message ----- 
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 20, 2011 9:26 AM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!


Hi,

I personally think for a game like Zero Sight you should stick to the
bearing system with 0 as north because that is pretty standard for any
flight simulation or space sim. Plus other sims like Tank Commander,
Lone Wolf, etc also use 0 as north when giving directions to enemy
targets etc.

Cheers!

On 12/20/11, Shard Workshop <[email protected]> wrote:
> As soon as the patch will be ready, it will freely downloadable from http:
> www.shardworkshop.com/zero-sight for anyone who bought the game. The ones
> with the demo will just need to re download it.
>
> On the compass matter, everyone may be right. We know that 0 North is
> something a lot of you are used, but we're receiving also positive review
> from people who like 90 North, so it's probably a matter of preference!
>
> As for some of the flying tricks, you are right, Zero Sight is not a
> perfect simulator, but we HAD to relax some realistic aspects to gran a 
> bit
> of playability. Anyway, when you shut your engines a real plan does not
> fall like an anvil or like wile e. coyote :D. You have momentum, so you'll
> still be flying a bit forward.
>
> As for Mario, yes using the official forum would be really the best thing 
> :D
>
> We are glad that you all like the game people, Keep flying and spread the
> word!!
>

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