At the moment we have no plans for something that big, but in the future..
who knows :D

2011/12/20 Dallas O'Brien <dallas-obr...@bigpond.com>

> good to hear!
> by the way, a sigestion from a friend of mine who is going to be buying
> the game today.
> if your looking for ideas for your next game, he sigested that you think
> about a helicopter game. as this would entail a few things that flying a
> plain do not.
> don't know if you would take that idea and run it as a seperate game, or
> make zero sight a multi aircraft system, where you can pick the aircraft
> your going to use.
> anyway, thought i would throw that idea out for you to decide on.
> best regards
> dallas
>
>
>
> On 21/12/2011 07:42, Shard Workshop wrote:
>
>> Don't worry guys, we actually listen to the community and we're working on
>> a toggle ;)
>>
>> 2011/12/20 Dallas 
>> O'Brien<dallas-obrien@bigpond.**com<dallas-obr...@bigpond.com>
>> >
>>
>>  ahh, ok. interesting way of doing things in a flight sim, as what do
>>> pilots have in front of them? ... a compass. all plains have one.
>>> actually,
>>> they have several. lol.
>>> let alone gps systems, which work on compass headings.
>>> i think at the very least, a toggle could be used to switch between that
>>> and compass bearings, but perhaps i am to used to actual flight controls.
>>> but also, as has been pointed out, its what most people use in day to day
>>> usage, so it would be easier for them to understand compass bearings.
>>> dallas
>>>
>>>
>>>
>>> On 21/12/2011 06:40, Thomas Ward wrote:
>>>
>>>  Hi Dallas,
>>>>
>>>> He is using the Cartesian system of angles for direction in Zero
>>>> Sight. It makes sense if we are talking Geometry or some higher level
>>>> math like that, but most people use the Bearing system when referring
>>>> to north, south, east, and west directions in day to day life. North
>>>> is (0, 0, 0) and south is (1, 8, 0) in the Bearing system, but in a
>>>> Cartesian system (0, 0, 0) is east, and (1, 8, 0) is west.Its easier
>>>> from a mathematical point of view to calculate angles when 0 is at a
>>>> right angle.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>> On 12/20/11, Dallas O'Brien<dallas-obrien@bigpond.****com<
>>>> dallas-obrien@bigpond.**com <dallas-obr...@bigpond.com>>>
>>>>
>>>>  wrote:
>>>>
>>>>  far enough. perhaps an idea with the navigation would be to have it as
>>>>> a
>>>>> toggle, so you can choose which system you prefer?
>>>>> if i may ask, where does the current system of direction come from? so
>>>>> as i may understand it a little better.
>>>>> best regards
>>>>> dallas
>>>>>
>>>>>  ---
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