Ah.  Patch 2?  Heh heh heh.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Shard Workshop" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 20, 2011 3:42 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!


Don't worry guys, we actually listen to the community and we're working on
a toggle ;)

2011/12/20 Dallas O'Brien <[email protected]>

ahh, ok. interesting way of doing things in a flight sim, as what do
pilots have in front of them? ... a compass. all plains have one. actually,
they have several. lol.
let alone gps systems, which work on compass headings.
i think at the very least, a toggle could be used to switch between that
and compass bearings, but perhaps i am to used to actual flight controls.
but also, as has been pointed out, its what most people use in day to day
usage, so it would be easier for them to understand compass bearings.
dallas



On 21/12/2011 06:40, Thomas Ward wrote:

Hi Dallas,

He is using the Cartesian system of angles for direction in Zero
Sight. It makes sense if we are talking Geometry or some higher level
math like that, but most people use the Bearing system when referring
to north, south, east, and west directions in day to day life. North
is (0, 0, 0) and south is (1, 8, 0) in the Bearing system, but in a
Cartesian system (0, 0, 0) is east, and (1, 8, 0) is west.Its easier
from a mathematical point of view to calculate angles when 0 is at a
right angle.

Cheers!


On 12/20/11, Dallas O'Brien<dallas-obrien@bigpond.**com<[email protected]>>
 wrote:

far enough. perhaps an idea with the navigation would be to have it as a
toggle, so you can choose which system you prefer?
if i may ask, where does the current system of direction come from? so
as i may understand it a little better.
best regards
dallas

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