Nor is everybody interested in fighting games. I like a good fight now and
then but my interests generally lie elsewhere.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple
hundred bucks for a console... plus however much games would cost.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 6:59 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play anything
worthwhile. you guys have been waiting for an mk port for pc for years,
and it hasn't happened. what makes anyone think it'll happen any time
soon? questions along the lines of does this or that exist on PC? can get
rather irritating. just get a console and you'll be able to play anything
you want.
----- Original Message -----
From: "joseph weakland" <josephweakl...@att.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite similarly. you can fight a CPU all day,
but nothing's as hard to conquer as another human being. I've been
playing lots of MK online lately, especially against some friends, and
man some of those fights came down to the wire. we literally had 1 hit
left before we died, and there were these tense 10-15 seconds where it
was all about blocking and dodging. we had our mics on and you hear
people panting and things. whoever hears us would think we're running a
marathon hahaha. when someone finally 1, lots of screaming ensued. we
really get into it and it's totally freakin awesome! call it just
pixels on screen, cartoon characters, whatever you like. but man when
I'm done with some of those gaming sessions I'm all sweating like a
freaking animal hahaha. couple weeks back we had this mk session that
lasted 6 hours!
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple
to use, but if it can get a bit unpredictable if you move it in a way
it shouldn't be moved. In audio games, everything is the same. In
Judgement day if a helicopter is flying towards you, it'll always be
the same. There's no variations on amount of hits needed to stop it,
or even in its trajectory. The planes are the same. They move from
left to right, and when you shoot them they make little adjustments
which while bothersome, doesn't really make for any challenge. Not to
say JD isn't a bad game... it's fun. And simple yet hard to master
games should be more abundant as well. Street fighter 4, for example,
is easy to pick up and play, and to grasp basic things like combos and
commands. But to really get good at it, you need to look deeper into
the engine. Where each combo can be used, just how risky is throwing
out that move, etc. Which is why I like fighting games so much...
they're the only kinds of games we can play fully, yet they're so
unpredictable especially against human opponents. If I jump, is he
going to uppercut me out of the air? If I throw a super, is there a
way for me to stop him blocking it so I guarantee a hit without
wasting my meter? A lot of the time I play online is spent thinking,
oh crap, he's rashing towards me. Is he going to throw out a low
attack which requires a different block command than a regular attack?
Is he going to go for an unblockable throw?
It's that kind of complexity that audio games lack and need to
develop. It's always been amazing to me how two bunches of picksals
and polygons beating each other up on a screen can be so complex. Sure
you may say it's like a real fight, but it's a video game... the real
thing takes all that into account and more. I just find fighting games
so much simpler than most of people give them credit for.
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