I like all fighting and stratogy some sport games but I don't really
want to be tied to one game at a time.
At 08:58 p.m. 5/01/2012 -0700, you wrote:
Nor is everybody interested in fighting games. I like a good fight
now and then but my interests generally lie elsewhere.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:40 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a
couple hundred bucks for a console... plus however much games would cost.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 6:59 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play
anything worthwhile. you guys have been waiting for an mk port for
pc for years, and it hasn't happened. what makes anyone think
it'll happen any time soon? questions along the lines of does this
or that exist on PC? can get rather irritating. just get a console
and you'll be able to play anything you want.
----- Original Message ----- From: "joseph weakland"
<josephweakl...@att.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite similarly. you can fight a CPU
all day, but nothing's as hard to conquer as another human
being. I've been playing lots of MK online lately, especially
against some friends, and man some of those fights came down to
the wire. we literally had 1 hit left before we died, and there
were these tense 10-15 seconds where it was all about blocking
and dodging. we had our mics on and you hear people panting and
things. whoever hears us would think we're running a marathon
hahaha. when someone finally 1, lots of screaming ensued. we
really get into it and it's totally freakin awesome! call it
just pixels on screen, cartoon characters, whatever you like.
but man when I'm done with some of those gaming sessions I'm all
sweating like a freaking animal hahaha. couple weeks back we had
this mk session that lasted 6 hours!
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is
simple to use, but if it can get a bit unpredictable if you
move it in a way it shouldn't be moved. In audio games,
everything is the same. In Judgement day if a helicopter is
flying towards you, it'll always be the same. There's no
variations on amount of hits needed to stop it, or even in its
trajectory. The planes are the same. They move from left to
right, and when you shoot them they make little adjustments
which while bothersome, doesn't really make for any challenge.
Not to say JD isn't a bad game... it's fun. And simple yet hard
to master games should be more abundant as well. Street fighter
4, for example, is easy to pick up and play, and to grasp basic
things like combos and commands. But to really get good at it,
you need to look deeper into the engine. Where each combo can
be used, just how risky is throwing out that move, etc. Which
is why I like fighting games so much... they're the only kinds
of games we can play fully, yet they're so unpredictable
especially against human opponents. If I jump, is he going to
uppercut me out of the air? If I throw a super, is there a way
for me to stop him blocking it so I guarantee a hit without
wasting my meter? A lot of the time I play online is spent
thinking, oh crap, he's rashing towards me. Is he going to
throw out a low attack which requires a different block command
than a regular attack? Is he going to go for an unblockable throw?
It's that kind of complexity that audio games lack and need to
develop. It's always been amazing to me how two bunches of
picksals and polygons beating each other up on a screen can be
so complex. Sure you may say it's like a real fight, but it's a
video game... the real thing takes all that into account and
more. I just find fighting games so much simpler than most of
people give them credit for.
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