Hi Clemment.

While I agree, fighting games aren't the only games with that complex or deep a physics and engine behind them.

As I've said Mario, despite being a simple game, has a very precisely calculated physics engine so that in order to perform well in various situations, much less attempt speedruns, you need to truly practice and master the in game movements of the character.

Check the super metroid guides if you don't believe me, i have seen people analyse the game according to what size of collision box the character creates in different frames of animation and movement and thus what is the way to avoid incoming fire.

this is really what I'm talking about, games that are not necessarily complex, but have a solid engine built on more than instantanious reactions that a player has to get familiar with.

This is something often talked about in connection with vehicle driving games or sports games, but actually can be a factor in other types of game too.

Beware the grue!

Dark.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 6:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News


Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 10:34 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News


I don't think it's predictability exactly clemment.

Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games.

It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need to learn and master, and the movements of in game objects are calculated so as to challenge your spacial logic intensively that makes the game difficult.

For example I recently got given a yo yo. I'll admit I'm not the most coordinated person in the world, but learning to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict.

This is what I mean in terms of games.

Beware the grue!

Dark.


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