I know it isn't just fighting games, I'm just saying those are the only
games blind people can play, as of now, that have that level of depth. You
can't expect someone totally blind to beat a metroid game, or even the
original Mario. I just used fighting games because, as much as I would've
liked to, I didn't have enough knowledge with platformers to talk about
them. But it's that simple, yet deep engine, that I think developers should
look into rather than timing reflexes.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 2:32 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment.
While I agree, fighting games aren't the only games with that complex or
deep a physics and engine behind them.
As I've said Mario, despite being a simple game, has a very precisely
calculated physics engine so that in order to perform well in various
situations, much less attempt speedruns, you need to truly practice and
master the in game movements of the character.
Check the super metroid guides if you don't believe me, i have seen people
analyse the game according to what size of collision box the character
creates in different frames of animation and movement and thus what is the
way to avoid incoming fire.
this is really what I'm talking about, games that are not necessarily
complex, but have a solid engine built on more than instantanious
reactions that a player has to get familiar with.
This is something often talked about in connection with vehicle driving
games or sports games, but actually can be a factor in other types of game
too.
Beware the grue!
Dark.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 6:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to
use, but if it can get a bit unpredictable if you move it in a way it
shouldn't be moved. In audio games, everything is the same. In Judgement
day if a helicopter is flying towards you, it'll always be the same.
There's no variations on amount of hits needed to stop it, or even in its
trajectory. The planes are the same. They move from left to right, and
when you shoot them they make little adjustments which while bothersome,
doesn't really make for any challenge. Not to say JD isn't a bad game...
it's fun. And simple yet hard to master games should be more abundant as
well. Street fighter 4, for example, is easy to pick up and play, and to
grasp basic things like combos and commands. But to really get good at
it, you need to look deeper into the engine. Where each combo can be
used, just how risky is throwing out that move, etc. Which is why I like
fighting games so much... they're the only kinds of games we can play
fully, yet they're so unpredictable especially against human opponents.
If I jump, is he going to uppercut me out of the air? If I throw a super,
is there a way for me to stop him blocking it so I guarantee a hit
without wasting my meter? A lot of the time I play online is spent
thinking, oh crap, he's rashing towards me. Is he going to throw out a
low attack which requires a different block command than a regular
attack? Is he going to go for an unblockable throw?
It's that kind of complexity that audio games lack and need to develop.
It's always been amazing to me how two bunches of picksals and polygons
beating each other up on a screen can be so complex. Sure you may say
it's like a real fight, but it's a video game... the real thing takes all
that into account and more. I just find fighting games so much simpler
than most of people give them credit for.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 04, 2012 10:34 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I don't think it's predictability exactly clemment.
Super mario is a very simple game. You have very few in game elements,
indeed probably fewer than in many audio games.
It's the fact that you do not control mario exactly, that his jumps all
have a degree of stopping distance which you need to learn and master,
and the movements of in game objects are calculated so as to challenge
your spacial logic intensively that makes the game difficult.
For example I recently got given a yo yo. I'll admit I'm not the most
coordinated person in the world, but learning to master my own spacial
logic and hand coordination in order to get it to do what I want has
been quite a challenge, even though the yo yo itself is a very simple
actifact who's movements are easy to predict.
This is what I mean in terms of games.
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.