doesn't change the fact that mk will probably never be developed on PC.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 10:08 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Except that not everybody can afford consoles.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 7:59 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play anything
worthwhile. you guys have been waiting for an mk port for pc for years,
and it hasn't happened. what makes anyone think it'll happen any time
soon? questions along the lines of does this or that exist on PC? can get
rather irritating. just get a console and you'll be able to play anything
you want.
----- Original Message -----
From: "joseph weakland" <josephweakl...@att.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite similarly. you can fight a CPU all day,
but nothing's as hard to conquer as another human being. I've been
playing lots of MK online lately, especially against some friends, and
man some of those fights came down to the wire. we literally had 1 hit
left before we died, and there were these tense 10-15 seconds where it
was all about blocking and dodging. we had our mics on and you hear
people panting and things. whoever hears us would think we're running a
marathon hahaha. when someone finally 1, lots of screaming ensued. we
really get into it and it's totally freakin awesome! call it just pixels
on screen, cartoon characters, whatever you like. but man when I'm done
with some of those gaming sessions I'm all sweating like a freaking
animal hahaha. couple weeks back we had this mk session that lasted 6
hours!
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to
use, but if it can get a bit unpredictable if you move it in a way it
shouldn't be moved. In audio games, everything is the same. In
Judgement day if a helicopter is flying towards you, it'll always be
the same. There's no variations on amount of hits needed to stop it, or
even in its trajectory. The planes are the same. They move from left to
right, and when you shoot them they make little adjustments which while
bothersome, doesn't really make for any challenge. Not to say JD isn't
a bad game... it's fun. And simple yet hard to master games should be
more abundant as well. Street fighter 4, for example, is easy to pick
up and play, and to grasp basic things like combos and commands. But to
really get good at it, you need to look deeper into the engine. Where
each combo can be used, just how risky is throwing out that move, etc.
Which is why I like fighting games so much... they're the only kinds of
games we can play fully, yet they're so unpredictable especially
against human opponents. If I jump, is he going to uppercut me out of
the air? If I throw a super, is there a way for me to stop him blocking
it so I guarantee a hit without wasting my meter? A lot of the time I
play online is spent thinking, oh crap, he's rashing towards me. Is he
going to throw out a low attack which requires a different block
command than a regular attack? Is he going to go for an unblockable
throw?
It's that kind of complexity that audio games lack and need to develop.
It's always been amazing to me how two bunches of picksals and polygons
beating each other up on a screen can be so complex. Sure you may say
it's like a real fight, but it's a video game... the real thing takes
all that into account and more. I just find fighting games so much
simpler than most of people give them credit for.
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