Hi dark i totally agree with your points. I think the main thing i was trying to get across was that there are games for the wii and such which are playable, as I'd never say that mainstream games are fully accessible, I simply used accessible in a loose sense, similar to how its normally used a lot at the moment.
On 2/6/12, Shiny protector <muhamme...@googlemail.com> wrote: > Another suggestion came into my head as I was reading your email. How about > the ability to create a group of powerful shields in a dome like structure > and hide in it? This can be overwhelmingly useful for you because you can > prepare to cast a spell while your opponent is attempting to incapacitate > you. Maybe your opponent should have the same ability to so it levels the > playing field. > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Monday, February 06, 2012 12:03 PM > Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii > game for the blind! > > >> Hi Dark, >> >> Yes, exactly. that's a point I've been trying to make for quite a >> while now. I want some of the mainstrfeam game players to use the term >> playable rather than accessible when talking about mainstream games >> like Mortal Kombat or Street Fighter etc because technically we can >> play them with practice and experience, but in no way is the game 100% >> accessible to us. I can't pick up Street Fighter IV and access the >> menus without my wife's help or at least writing it down in braille so >> I can remember what option is which. That's clearly not accessible in >> the strictest sense, but is functional if I choose to put extra effort >> and work into making it so. Calling something usable or playable by no >> means says fully accessible as most people understand it. >> >> Cheers! >> >> >> On 2/6/12, dark <d...@xgam.org> wrote: >>> Hi Dan. >>> >>> While that's absolutely fine and a great creddit to your skills of >>> persistance and memorization, I'm afraid that as far as myself and >>> audiogames.net are officially concerned, games which require memorization >>> >>> of >>> a menue or unusual learning of in game sounds, beatemups included, are >>> not >>> considdered accessible games. This isn't to say they aren't playable or >>> that >>> people shouldn't try to play them, or that they can't be extremely good >>> fun, >>> only that as per the guidelines of the site, a game is only "accessible" >>> and >>> will only be included in the db or news when a totally blind person can >>> play >>> it with approximately the same amount of effort as a sighted person, >>> screen >>> readers or turning on of a compatibility mode not withstanding (provided >>> such a mode can be turned on without sighted assistance). >>> >>> Afterall, theoretically a totally blind person could play absolutely any >>> game if they spent enough time memorizing every single in game object, >>> how >>> long to hold the control in required directions etc, thus every single >>> game >>> ever produced is "playable" it's just that to play them would require >>> ridiculous and unreasonable amounts of effort on the part of blind or vi >>> gamers, though obviously some games, because of their sounds or gameplay >>> structure are more playable than others. >>> >>> However, when we say to mainstream companies we want more accessible >>> games >>> on consoles, we mean "fully" accessible, no need for heavy reading of >>> Faqs >>> to learn in game text, memorization of menue options or memorization of >>> game >>> sounds beyond what a normally sighted gamer would do, and all in game >>> information just as available to a blind player as to a sighted one. >>> >>> As I said, this certainly isn't to say that people shouldn't try to play >>> soul calibur, mk, streetfighter, blazblu or whatever, only that the games >>> can't really be considdered in the strictest sense "accessible" >>> >>> Apart from obviously logical desire for true accessibility in games, the >>> other reason is that if the accessible gaming community starts promoting >>> games that require memorization and a lot of shenanigans to play, >>> mainstream >>> companies will turn around and say "accessible games? ---- we already >>> make >>> them, so bog off, no speaking menues for you!" >>> >>> Something like this actually happened when I addressed Capcom Uk over low >>> vision access in platform games, their response was "well if you can play >>> >>> 2D >>> platformers, half of the levels of Mega man x 7 and 8 are accessible, so >>> we've already done what you want" >>> >>> Of course, a game where I could play "half of the levels" is a pretty >>> feeble >>> access solution really, ---- when I asked them what I did for the rest of >>> the game that I couldn't play their response was "get someone else to >>> play >>> those bits" which was down right offensive! >>> >>> So in short, I'm quite happy with people discussing how to play >>> mainstream >>> games, posting recordings or whatever, but as far as officially promoting >>> the games as accessible is concerned, it's a no no, unless, like >>> something >>> like sound voyager a totally blind gamer could play them absolutely from >>> the >>> start as easily as a sighted gamer. >>> >>> Hope this makes sense. >>> >>> All the best, >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.