sorry for the double mail, but heck i'd give anything not to have to
memorise menus, as that's one of the things stopping me from getting
wwe 12 as the menus are so much more extensive especially with the new
universe mode added.

On 2/6/12, dan cook <dan.sc...@gmail.com> wrote:
> Hi dark
> i totally agree with your points.
> I think the main thing i was trying to get across was that there are
> games for the wii and such which are playable, as I'd never say that
> mainstream games are fully accessible, I simply used accessible in a
> loose sense, similar to how its normally used a lot at the moment.
>
> On 2/6/12, Shiny protector <muhamme...@googlemail.com> wrote:
>> Another suggestion  came into my head as I was reading your email. How
>> about
>> the ability to create a group of powerful  shields in a dome like
>> structure
>> and hide in it? This can be overwhelmingly useful for you because you can
>> prepare to cast a  spell while your opponent is attempting to
>> incapacitate
>> you. Maybe your opponent should have the same ability to so it levels the
>> playing field.
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, February 06, 2012 12:03 PM
>> Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a
>> Wii
>> game for the blind!
>>
>>
>>> Hi Dark,
>>>
>>> Yes, exactly. that's a point I've been trying to make for quite a
>>> while now. I want some of the mainstrfeam game players to use the term
>>> playable rather than accessible when talking about mainstream games
>>> like Mortal Kombat or Street Fighter etc because technically we can
>>> play them with practice and experience, but in no way is the game 100%
>>> accessible to us. I can't pick up Street Fighter IV and access the
>>> menus without my wife's help or at least writing it down in braille so
>>> I can remember what option is which. That's clearly not accessible in
>>> the strictest sense, but is functional if I choose to put extra effort
>>> and work into making it so. Calling something usable or playable by no
>>> means says fully accessible as most people understand it.
>>>
>>> Cheers!
>>>
>>>
>>> On 2/6/12, dark <d...@xgam.org> wrote:
>>>> Hi Dan.
>>>>
>>>> While that's absolutely fine and a great creddit to your skills of
>>>> persistance and memorization, I'm afraid that as far as myself and
>>>> audiogames.net are officially concerned, games which require
>>>> memorization
>>>>
>>>> of
>>>> a menue or unusual learning of in game sounds, beatemups included, are
>>>> not
>>>> considdered accessible games. This isn't to say they aren't playable or
>>>> that
>>>> people shouldn't try to play them, or that they can't be extremely good
>>>> fun,
>>>> only that as per the guidelines of the site, a game is only
>>>> "accessible"
>>>> and
>>>> will only be included in the db or news when a totally blind person can
>>>> play
>>>> it with approximately the same amount of effort as a sighted person,
>>>> screen
>>>> readers or turning on of a compatibility mode not withstanding
>>>> (provided
>>>> such a mode can be turned on without sighted assistance).
>>>>
>>>> Afterall, theoretically a totally blind person could play absolutely
>>>> any
>>>> game if they spent enough time memorizing every single in game object,
>>>> how
>>>> long to hold the control in required directions etc, thus every single
>>>> game
>>>> ever produced is "playable" it's just that to play them would require
>>>> ridiculous and unreasonable amounts of effort on the part of blind or
>>>> vi
>>>> gamers, though obviously some games, because of their sounds or
>>>> gameplay
>>>> structure are more playable than others.
>>>>
>>>> However, when we say to mainstream companies we want more accessible
>>>> games
>>>> on consoles, we mean "fully" accessible, no need for heavy reading of
>>>> Faqs
>>>> to learn in game text, memorization of menue options or memorization of
>>>> game
>>>> sounds beyond what  a normally sighted gamer would do, and all in game
>>>> information just as available to a blind player as to a sighted one.
>>>>
>>>> As I said, this certainly isn't to say that people shouldn't try to
>>>> play
>>>> soul calibur, mk, streetfighter, blazblu or whatever, only that the
>>>> games
>>>> can't really be considdered in the strictest sense "accessible"
>>>>
>>>> Apart from obviously logical desire for true accessibility in games,
>>>> the
>>>> other reason is that if the accessible gaming community starts
>>>> promoting
>>>> games that require memorization and a lot of shenanigans to play,
>>>> mainstream
>>>> companies will turn around and say "accessible games? ---- we already
>>>> make
>>>> them, so bog off, no speaking menues for you!"
>>>>
>>>> Something like this actually happened when I addressed Capcom Uk over
>>>> low
>>>> vision access in platform games, their response was "well if you can
>>>> play
>>>>
>>>> 2D
>>>> platformers, half of the levels of Mega man x 7 and 8 are accessible,
>>>> so
>>>> we've already done what you want"
>>>>
>>>> Of course, a game where I could play "half of the levels" is a pretty
>>>> feeble
>>>> access solution really, ---- when I asked them what I did for the rest
>>>> of
>>>> the game that I couldn't play their response was "get someone else to
>>>> play
>>>> those bits" which was down right offensive!
>>>>
>>>> So in short, I'm quite happy with people discussing how to play
>>>> mainstream
>>>> games, posting recordings or whatever, but as far as officially
>>>> promoting
>>>> the games as accessible is concerned, it's a no no, unless, like
>>>> something
>>>> like sound voyager a totally blind gamer could play them absolutely
>>>> from
>>>> the
>>>> start as easily as a sighted gamer.
>>>>
>>>> Hope this makes sense.
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
>>>
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>>
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