Hi. 

This is a brouser game that Shadowdragon found a while ago and has sinse talked 
to the developer about access. 

It can be found at http://www.puppetnightmares.com/index.php?sh=23512/

For those who don't know, this is another of the creature command battle type 
games, in some ways like Monster breeder, but far, far deeper, with probably 
the most complex and interesting battle system I've seen in a brouser game 
being that you command three creatures called soul puppets in a party and fight 
a party of enemies, all of whome will take actions and turns in battle, can use 
skills or styles or just attack. 

Elemental weaknesses, ranged vs magic, lots of generating equips that are 
randomly created, Status effects it's all here! 

It can't be denied that the battle system, ---- and indeed the hole game has 
pages that are somewhat complex to navigate, simply because of the amount of 
info there is (especially in battles). Shadowdragon found it worked with jaws 
12, At the time I was having extreme problems accessing the pages with 
Supernova, however simply changing the dom mode setting from none cashing to 
cashing did the job. This is something necessary for a few, very complicated 
tabulated pages and necessary with some games like Warriors 2, --- I indeed 
don't know why I didn't think of it earlier :D. 

The other thing I found about the game, is that when it has a none standard 
link that says "click here" or asks to click some text say a name and 
description of a creature to select it, you have to be quite deep into the text 
for the hot spot to work. 

So, instead of clicking the text that says "click here to exit" I literally had 
to move across to the word "here" 

All that being said, everything in the game is indeed labled correctly now, and 
the complexities of navigation are nothing beyond what has been seen before. 

I can't speak too much about the game sinse I've not got into it yet, but 
pluses include a very detailed story, lots of creature and item crafting and 
progression options, a really! deep combat system (all of which I've not yet 
worked out myself), side quests, humerus npcs and an interesting setting.

The only problem I have with it is that information content in text is a bit 
lacking in the battles, which makes them rather uninteresting to read from a 
text point of view, and in some cases slightly hard to follow.

What I mean is in battles your told 

"So and so used wind hammer on so and so" but other than looking at the text 
which says things like "atk goes up, minus 100 hp" your not given any 
description of what something does, indeed your not even told when a creature 
is koed in battle but have to go and look at their hp being zero. 

This not only makes battles rather uninteresting to read, ---- interesting 
though they are to play, but also makes it a very slow process having to look 
up what any skills and styles you use, and any skills and styles used by the 
enemies are in the various reference pages. 

I may well contact the developer about this matter, once I've tried a few more 
battles and got to grips with things. 

Hopefully though this will be a really great addition to the roster of 
accessible rp games either way.

Oh and yes, the above link is my referral link to the game, so I would be 
obliged if anyone interested click it. ]
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