Odd, it shows up fine for me. As I recall it's right toward the bottom of
the page after you've set the equipment for each puppet.
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Wednesday, February 29, 2012 11:40 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Puppet nightmares brouser game
Thanks for letting me know about the coordinates, that makes a lot more
sense sinse obviously I was just seeing the info in columns.
The problem is the mouse over text seems to appear at the bottom of the
screen, so even if I click a skill I have to go and read what the dam
thing is.
Also, I can't get the equips to work at all! I just can't find the bloody
set equip button. i thought I'd found it, but I was just clicking on the
link back to the inventory.
Beware the grue!
Dark.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, February 29, 2012 6:28 PM
Subject: Re: [Audyssey] Puppet nightmares brouser game
That's pretty much all formations are. However, they do help out if you
really pay attention to how your guys are formed up and how every single
skill in the game works. Basically they're either for just the stat
boosts, or for the super strategists. The 1-1, 1-2 stuff is actually
coordinates showing how your puppets are layed out. So for example, if
you had puppets at 1-1, 2-1 and 3-1, they'd be in a straight line facing
the enemy. And most skills, when you read them, show you how they hit,
for example, area of effect, straight line, single enemy, etc. So
basically you can put your puppets in formation like having your two
melee guys in front, and a healer in the back behind them that won't get
hit by some skills. But it's kind of hard to set up and it takes a bit of
getting used to with the coordinates system. As for looking up skills,
well if Hal has a mouse over command, most skills can be seen instantly
in battle that way instead of having to look them up in the guide, which
helps some.
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Wednesday, February 29, 2012 11:00 AM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Puppet nightmares brouser game
Well I've sent the gm an in game message, sinse I must admit having to
look up what a given skill or style is just to know what it does when
it's used on you is really irritating. We'll see if it gets tken up or
not.
in fact that seems to be the biggest floor with the game, all item and
skill descriptions are just dumped in a massive set of info pages of
doom and your expected to look them up and remember what they do which
is down right irritating, especially for such a stat heavy game. Myself,
I'd much rather have the chance of finding good stuff or having
mysterious enemy skills that surprise me described in battles than
essentially having a reference of doom.
That being said the battles are fairly good, I've done three dungeons
now (well one twice), and have found some ways to get around the pages
very quickly with Hal's columnization and commands to jump betwene sets
of info quickly, ---- for instance I just type "execute" into Hal's find
feature, then when I've finished setting what my puppets do I just hit
f4 to go to it and read the text undernieth that says what's happened in
battle.
I don't know how useful hotkeys would be with hal, though one for
instant execute might be nice.
I'll probably stick with this one for a bit and see what happens, sinse
it's at least still being developed and has a nice system to play with,
even if there are a lot of fights.
One question, what is the 1-1, 1-2 etc in battle? and what was that
stuff about front or back on formations? I didn't get that at all, and
as far as I can see the formations are just essentially a party wide
boost of a given stat.
All the best,
Dark.
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