I doubt anything will get done about the battles to be honest, I already talked to the dev about sprucing up the battle descriptions and he basically said "Nah, noone would read them." So we're out on that front. I haven't been playing much because my support status ran out, and support stats makes battles much less tedious and much more bearable by introducing hot keys that can get you through them much more quickly. But since I don't have any money to toss at the game to get support status anymore, and I don't feel like slogging through long battles, even to see the new story content I haven't seen yet, I don't think I'll be getting back into this one for a bit. Still it's a great game, and it holds it's own for a long time if you can get used to how slow the battle systems are and you don't mind some of the more tedious quests, there are some with multi-level dungeons where really all you do is click next and fight monsters over and over and over till you get through it, it can be up to 50 battles in a row. That's when support status would really help.

--------------------------------------------------
From: "dark" <[email protected]>
Sent: Wednesday, February 29, 2012 02:30 AM
To: <[email protected]>
Subject: [Audyssey] Puppet nightmares brouser game

Hi.

This is a brouser game that Shadowdragon found a while ago and has sinse talked to the developer about access.

It can be found at http://www.puppetnightmares.com/index.php?sh=23512/

For those who don't know, this is another of the creature command battle type games, in some ways like Monster breeder, but far, far deeper, with probably the most complex and interesting battle system I've seen in a brouser game being that you command three creatures called soul puppets in a party and fight a party of enemies, all of whome will take actions and turns in battle, can use skills or styles or just attack.

Elemental weaknesses, ranged vs magic, lots of generating equips that are randomly created, Status effects it's all here!

It can't be denied that the battle system, ---- and indeed the hole game has pages that are somewhat complex to navigate, simply because of the amount of info there is (especially in battles). Shadowdragon found it worked with jaws 12, At the time I was having extreme problems accessing the pages with Supernova, however simply changing the dom mode setting from none cashing to cashing did the job. This is something necessary for a few, very complicated tabulated pages and necessary with some games like Warriors 2, --- I indeed don't know why I didn't think of it earlier :D.

The other thing I found about the game, is that when it has a none standard link that says "click here" or asks to click some text say a name and description of a creature to select it, you have to be quite deep into the text for the hot spot to work.

So, instead of clicking the text that says "click here to exit" I literally had to move across to the word "here"

All that being said, everything in the game is indeed labled correctly now, and the complexities of navigation are nothing beyond what has been seen before.

I can't speak too much about the game sinse I've not got into it yet, but pluses include a very detailed story, lots of creature and item crafting and progression options, a really! deep combat system (all of which I've not yet worked out myself), side quests, humerus npcs and an interesting setting.

The only problem I have with it is that information content in text is a bit lacking in the battles, which makes them rather uninteresting to read from a text point of view, and in some cases slightly hard to follow.

What I mean is in battles your told

"So and so used wind hammer on so and so" but other than looking at the text which says things like "atk goes up, minus 100 hp" your not given any description of what something does, indeed your not even told when a creature is koed in battle but have to go and look at their hp being zero.

This not only makes battles rather uninteresting to read, ---- interesting though they are to play, but also makes it a very slow process having to look up what any skills and styles you use, and any skills and styles used by the enemies are in the various reference pages.

I may well contact the developer about this matter, once I've tried a few more battles and got to grips with things.

Hopefully though this will be a really great addition to the roster of accessible rp games either way.

Oh and yes, the above link is my referral link to the game, so I would be obliged if anyone interested click it. ]
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