Well I've sent the gm an in game message, sinse I must admit having to look
up what a given skill or style is just to know what it does when it's used
on you is really irritating. We'll see if it gets tken up or not.
in fact that seems to be the biggest floor with the game, all item and skill
descriptions are just dumped in a massive set of info pages of doom and your
expected to look them up and remember what they do which is down right
irritating, especially for such a stat heavy game. Myself, I'd much rather
have the chance of finding good stuff or having mysterious enemy skills that
surprise me described in battles than essentially having a reference of
doom.
That being said the battles are fairly good, I've done three dungeons now
(well one twice), and have found some ways to get around the pages very
quickly with Hal's columnization and commands to jump betwene sets of info
quickly, ---- for instance I just type "execute" into Hal's find feature,
then when I've finished setting what my puppets do I just hit f4 to go to it
and read the text undernieth that says what's happened in battle.
I don't know how useful hotkeys would be with hal, though one for instant
execute might be nice.
I'll probably stick with this one for a bit and see what happens, sinse it's
at least still being developed and has a nice system to play with, even if
there are a lot of fights.
One question, what is the 1-1, 1-2 etc in battle? and what was that stuff
about front or back on formations? I didn't get that at all, and as far as I
can see the formations are just essentially a party wide boost of a given
stat.
All the best,
Dark.
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