I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at
all, was to simply start modifying an open-source game, Chopper Patrol.
Little by little, I modified it, and voila--Enemy Attack was born. Soon
after that, I had to start from scratch. I wanted a whole new style of
game, a pinball/breakout kind of thing, so I began work on Wrecking Ball.
Imagine my joy when I could simply copy over the directX modules, and only
had to change the names of the sounds.
Then I had to start from scratch again. I discovered another variant of
Basic, called Basic4ppc. I wanted to learn that language because games I
programmed on it could run on my Pac Mate, and I wanted to make games that
would work with the display. I made a game I never published called
Infinite Reactions. After that, I made Phrase Madness.
Then, I started from scratch again. I went back to VB6 because Basic4PPC
can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had
to scour the net for some viable 3d audio code, and once I found it I could
simply modify it, change it little by little to what I wanted.
Therefore, if one of you gamers wonder whether you can program, get an
open-source game and have a look at it. If you understand its elements, you
can start changing things about it, and soon you have a whole new game.
I also experimented with the GMA engine, and wrote some games with that, but
lost my old computer before I could publish them. Its best feature was, for
me, the map maker. Since I want more levels for Heli, it's about time I
write one of my own. I feel like Im reinventing the wheel, but ya gotta do
what ya gotta do I guess, lol.
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 30, 2012 4:40 PM
Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News
Lol yep I'm still around, I've just been busy so these days I find myself
reading more posts than I'm writing.
The types of games have always been possible, but I think the ideas just
weren't floating around as much as they are now. For example, if in 5
years some brand new game idea is thought up, it could have been
programmed right now if anyone had thought of it sooner. Programmer
ability also comes in to play since sometimes an idea is already out there
but people just don't have the necessary skills to create it. I would
imagine that no matter what kind of engines or tools are made available,
if a person doesn't know enough about programming they still aren't going
to be able to create what they want to create. It makes me a bit sad to
see how often new programmers try to skip the process of making little
practice games. By trying to skip in to working on some amazing project
idea, they are setting themselves up for failure and in the end haven't
grown their skills at all. I firmly believe that people get things
backwards. They come up with an idea
and then hope they can figure out how to make it when instead they should
be listing everything they know how to do, and then figuring out what kind
of game can be made with those pieces. This ensures that they won't get
stuck halfway through in a project that's way over their head, and in the
process they get in practice to grow in skill for the next project.
Hi jeramy.
Nice to see you still posting.
I only asked because it's only been recently that the types
of games that
are available have grown in type.
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