I don't see it there. I'm sorry.

On 3/30/12, Ken <kenwdow...@neo.rr.com> wrote:
> You can get Heli from
> www.thePionEar.net
> HTH
> ----- Original Message -----
> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 30, 2012 9:33 PM
> Subject: Re: [Audyssey] tips on programming
>
>
>>I usually don't like doing this, but I will. First, where can I get
>> your helicopter sim? I miss flying my little helicopters.
>>
>> Also, though I know this has been asked before, and I don't really
>> like revisiting, but I'm fairly confused, because there's so many out
>> there.
>>
>> What is the best programming language out there. What language meets
>> the following needs the best:
>> Sourcecode written in a format using numbered lines or at least not
>> relying on spacing, as that can grow difficult to track.
>> Able to be played on a wide variety of versions of Windows and perhaps
>> other Operating Systems, including for Mac and possibly for mobile
>> devices.
>> Able to be used for network communications.
>> Able to support Speech Application Interfaces of one or more types.
>>
>> Right now, I'm considering learning Java, but I've heard that that
>> language presents difficulties concerning accessibility.
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 3/30/12, Ken <kenwdow...@neo.rr.com> wrote:
>>> I agree, Jeremy.  What I did, since though I knew QBasic I didnt know VB
>>> at
>>> all, was to simply start modifying an open-source game, Chopper Patrol.
>>> Little by little, I modified it, and voila--Enemy Attack was born.  Soon
>>> after that, I had to start from scratch.  I wanted a whole new style of
>>> game, a pinball/breakout kind of thing, so I began work on Wrecking Ball.
>>> Imagine my joy when I could simply copy over the directX modules, and
>>> only
>>> had to change the names of the sounds.
>>> Then I had to start from scratch again.  I discovered another variant of
>>> Basic, called Basic4ppc.  I wanted to learn that language because games I
>>> programmed on it could run on my Pac Mate, and I wanted to make games
>>> that
>>> would work with the display.  I made a game I never published called
>>> Infinite Reactions.  After that, I made Phrase Madness.
>>> Then, I started from scratch again.  I went back to VB6 because Basic4PPC
>>> can't do 3d audio, and I wanted to make a toy helicopter sim.  Well, I
>>> had
>>> to scour the net for some viable 3d audio code, and once I found it I
>>> could
>>> simply modify it, change it little by little to what I wanted.
>>> Therefore, if one of you gamers  wonder whether you can program, get an
>>> open-source game and have a look at it.  If you understand its elements,
>>> you
>>> can start changing things about it, and soon you have a whole new game.
>>> I also experimented with the GMA engine, and wrote some games with that,
>>> but
>>> lost my old computer before I could publish them.  Its best feature was,
>>> for
>>> me, the map maker.  Since I want more levels for Heli, it's about time I
>>> write one of my own.  I feel like Im reinventing the wheel, but ya gotta
>>> do
>>> what ya gotta do I guess, lol.
>>> ----- Original Message -----
>>> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, March 30, 2012 4:40 PM
>>> Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News
>>>
>>>
>>>> Lol yep I'm still around, I've just been busy so these days I find
>>>> myself
>>>> reading more posts than I'm writing.
>>>>
>>>> The types of games have always been possible, but I think the ideas just
>>>> weren't floating around as much as they are now.  For example, if in 5
>>>> years some brand new game idea is thought up, it could have been
>>>> programmed right now if anyone had thought of it sooner.  Programmer
>>>> ability also comes in to play since sometimes an idea is already out
>>>> there
>>>>
>>>> but people just don't have the necessary skills to create it.  I would
>>>> imagine that no matter what kind of engines or tools are made available,
>>>> if a person doesn't know enough about programming they still aren't
>>>> going
>>>> to be able to create what they want to create.  It makes me a bit sad to
>>>> see how often new programmers try to skip the process of making little
>>>> practice games.  By trying to skip in to working on some amazing project
>>>> idea, they are setting themselves up for failure and in the end haven't
>>>> grown their skills at all.  I firmly believe that people get things
>>>> backwards.  They come up with an idea
>>>> and then hope they can figure out how to make it when instead they
>>>> should
>>>> be listing everything they know how to do, and then figuring out what
>>>> kind
>>>>
>>>> of game can be made with those pieces.  This ensures that they won't get
>>>> stuck halfway through in a project that's way over their head, and in
>>>> the
>>>> process they get in practice to grow in skill for the next project.
>>>>
>>>>> Hi jeramy.
>>>>>
>>>>> Nice to see you still posting.
>>>>>
>>>>> I only asked because it's only been recently that the types
>>>>> of games that
>>>>> are available have grown in type.
>>>>
>>>>
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>>>
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>
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