I don't see it there. I'm sorry.
On 3/30/12, Ken <kenwdow...@neo.rr.com> wrote: > You can get Heli from > www.thePionEar.net > HTH > ----- Original Message ----- > From: "Dakotah Rickard" <dakotah.rick...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, March 30, 2012 9:33 PM > Subject: Re: [Audyssey] tips on programming > > >>I usually don't like doing this, but I will. First, where can I get >> your helicopter sim? I miss flying my little helicopters. >> >> Also, though I know this has been asked before, and I don't really >> like revisiting, but I'm fairly confused, because there's so many out >> there. >> >> What is the best programming language out there. What language meets >> the following needs the best: >> Sourcecode written in a format using numbered lines or at least not >> relying on spacing, as that can grow difficult to track. >> Able to be played on a wide variety of versions of Windows and perhaps >> other Operating Systems, including for Mac and possibly for mobile >> devices. >> Able to be used for network communications. >> Able to support Speech Application Interfaces of one or more types. >> >> Right now, I'm considering learning Java, but I've heard that that >> language presents difficulties concerning accessibility. >> >> Signed: >> Dakotah Rickard >> >> On 3/30/12, Ken <kenwdow...@neo.rr.com> wrote: >>> I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB >>> at >>> all, was to simply start modifying an open-source game, Chopper Patrol. >>> Little by little, I modified it, and voila--Enemy Attack was born. Soon >>> after that, I had to start from scratch. I wanted a whole new style of >>> game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. >>> Imagine my joy when I could simply copy over the directX modules, and >>> only >>> had to change the names of the sounds. >>> Then I had to start from scratch again. I discovered another variant of >>> Basic, called Basic4ppc. I wanted to learn that language because games I >>> programmed on it could run on my Pac Mate, and I wanted to make games >>> that >>> would work with the display. I made a game I never published called >>> Infinite Reactions. After that, I made Phrase Madness. >>> Then, I started from scratch again. I went back to VB6 because Basic4PPC >>> can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I >>> had >>> to scour the net for some viable 3d audio code, and once I found it I >>> could >>> simply modify it, change it little by little to what I wanted. >>> Therefore, if one of you gamers wonder whether you can program, get an >>> open-source game and have a look at it. If you understand its elements, >>> you >>> can start changing things about it, and soon you have a whole new game. >>> I also experimented with the GMA engine, and wrote some games with that, >>> but >>> lost my old computer before I could publish them. Its best feature was, >>> for >>> me, the map maker. Since I want more levels for Heli, it's about time I >>> write one of my own. I feel like Im reinventing the wheel, but ya gotta >>> do >>> what ya gotta do I guess, lol. >>> ----- Original Message ----- >>> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Friday, March 30, 2012 4:40 PM >>> Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News >>> >>> >>>> Lol yep I'm still around, I've just been busy so these days I find >>>> myself >>>> reading more posts than I'm writing. >>>> >>>> The types of games have always been possible, but I think the ideas just >>>> weren't floating around as much as they are now. For example, if in 5 >>>> years some brand new game idea is thought up, it could have been >>>> programmed right now if anyone had thought of it sooner. Programmer >>>> ability also comes in to play since sometimes an idea is already out >>>> there >>>> >>>> but people just don't have the necessary skills to create it. I would >>>> imagine that no matter what kind of engines or tools are made available, >>>> if a person doesn't know enough about programming they still aren't >>>> going >>>> to be able to create what they want to create. It makes me a bit sad to >>>> see how often new programmers try to skip the process of making little >>>> practice games. By trying to skip in to working on some amazing project >>>> idea, they are setting themselves up for failure and in the end haven't >>>> grown their skills at all. I firmly believe that people get things >>>> backwards. They come up with an idea >>>> and then hope they can figure out how to make it when instead they >>>> should >>>> be listing everything they know how to do, and then figuring out what >>>> kind >>>> >>>> of game can be made with those pieces. This ensures that they won't get >>>> stuck halfway through in a project that's way over their head, and in >>>> the >>>> process they get in practice to grow in skill for the next project. >>>> >>>>> Hi jeramy. >>>>> >>>>> Nice to see you still posting. >>>>> >>>>> I only asked because it's only been recently that the types >>>>> of games that >>>>> are available have grown in type. >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.