I usually don't like doing this, but I will. First, where can I get your helicopter sim? I miss flying my little helicopters.
Also, though I know this has been asked before, and I don't really like revisiting, but I'm fairly confused, because there's so many out there. What is the best programming language out there. What language meets the following needs the best: Sourcecode written in a format using numbered lines or at least not relying on spacing, as that can grow difficult to track. Able to be played on a wide variety of versions of Windows and perhaps other Operating Systems, including for Mac and possibly for mobile devices. Able to be used for network communications. Able to support Speech Application Interfaces of one or more types. Right now, I'm considering learning Java, but I've heard that that language presents difficulties concerning accessibility. Signed: Dakotah Rickard On 3/30/12, Ken <[email protected]> wrote: > I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at > all, was to simply start modifying an open-source game, Chopper Patrol. > Little by little, I modified it, and voila--Enemy Attack was born. Soon > after that, I had to start from scratch. I wanted a whole new style of > game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. > Imagine my joy when I could simply copy over the directX modules, and only > had to change the names of the sounds. > Then I had to start from scratch again. I discovered another variant of > Basic, called Basic4ppc. I wanted to learn that language because games I > programmed on it could run on my Pac Mate, and I wanted to make games that > would work with the display. I made a game I never published called > Infinite Reactions. After that, I made Phrase Madness. > Then, I started from scratch again. I went back to VB6 because Basic4PPC > can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had > to scour the net for some viable 3d audio code, and once I found it I could > simply modify it, change it little by little to what I wanted. > Therefore, if one of you gamers wonder whether you can program, get an > open-source game and have a look at it. If you understand its elements, you > can start changing things about it, and soon you have a whole new game. > I also experimented with the GMA engine, and wrote some games with that, but > lost my old computer before I could publish them. Its best feature was, for > me, the map maker. Since I want more levels for Heli, it's about time I > write one of my own. I feel like Im reinventing the wheel, but ya gotta do > what ya gotta do I guess, lol. > ----- Original Message ----- > From: "Jeremy Kaldobsky" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, March 30, 2012 4:40 PM > Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News > > >> Lol yep I'm still around, I've just been busy so these days I find myself >> reading more posts than I'm writing. >> >> The types of games have always been possible, but I think the ideas just >> weren't floating around as much as they are now. For example, if in 5 >> years some brand new game idea is thought up, it could have been >> programmed right now if anyone had thought of it sooner. Programmer >> ability also comes in to play since sometimes an idea is already out there >> >> but people just don't have the necessary skills to create it. I would >> imagine that no matter what kind of engines or tools are made available, >> if a person doesn't know enough about programming they still aren't going >> to be able to create what they want to create. It makes me a bit sad to >> see how often new programmers try to skip the process of making little >> practice games. By trying to skip in to working on some amazing project >> idea, they are setting themselves up for failure and in the end haven't >> grown their skills at all. I firmly believe that people get things >> backwards. They come up with an idea >> and then hope they can figure out how to make it when instead they should >> be listing everything they know how to do, and then figuring out what kind >> >> of game can be made with those pieces. This ensures that they won't get >> stuck halfway through in a project that's way over their head, and in the >> process they get in practice to grow in skill for the next project. >> >>> Hi jeramy. >>> >>> Nice to see you still posting. >>> >>> I only asked because it's only been recently that the types >>> of games that >>> are available have grown in type. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
