Lol yep I'm still around, I've just been busy so these days I find myself 
reading more posts than I'm writing.

The types of games have always been possible, but I think the ideas just 
weren't floating around as much as they are now.  For example, if in 5 years 
some brand new game idea is thought up, it could have been programmed right now 
if anyone had thought of it sooner.  Programmer ability also comes in to play 
since sometimes an idea is already out there but people just don't have the 
necessary skills to create it.  I would imagine that no matter what kind of 
engines or tools are made available, if a person doesn't know enough about 
programming they still aren't going to be able to create what they want to 
create.  It makes me a bit sad to see how often new programmers try to skip the 
process of making little practice games.  By trying to skip in to working on 
some amazing project idea, they are setting themselves up for failure and in 
the end haven't grown their skills at all.  I firmly believe that people get 
things backwards.  They come up with an idea
 and then hope they can figure out how to make it when instead they should be 
listing everything they know how to do, and then figuring out what kind of game 
can be made with those pieces.  This ensures that they won't get stuck halfway 
through in a project that's way over their head, and in the process they get in 
practice to grow in skill for the next project.

> Hi jeramy.
> 
> Nice to see you still posting.
> 
> I only asked because it's only been recently that the types
> of games that
> are available have grown in type. 


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