Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing.
The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. > Hi jeramy. > > Nice to see you still posting. > > I only asked because it's only been recently that the types > of games that > are available have grown in type. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
