Hi Nikola,
Keep something in mind here man as you read what others say about
your project. Lots of folks on the lists and forums talk about making a
game, or doing this or that to improve a game, or having this or that
idea to someday make a killer game.
but talk is cheap, and coding is hard, and you've done the work, went
through all the learning and frustration of coding, and you have
something to show the world, something few of your critics can say.
My first games were so basic and terrible, I never bothered sending
them to anyone, just used them as learning experiences and moved on, but
I'm sure I would have heard even worse criticism of them had i released
them to a wide audience.
so congratulations to you man, and hats off to Philip for providing a
great opportunity for folks to showcase their stuff, Ijust wish more
folks had been able to push through to a final project.
I think most of the criticism is well intended, and meant to be
constructive, but I know it can be hard to take when someone just poo
poos your work when they have little idea of how hard it is to produce a
finished project.
I hope what Philip is doing here becomes an annual event, what BGT
can provide is just amazing, and we need more bright minds with creative
ideas and the motivation to get their visions turned into reality in the
audio game community.
Good luck man, I look forward to seeing what you release in the future,
Che
On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote:
Hello,
Thank for your replys.
Just to avoid everything related to panning: there's nothing I can do to
sound being panned better or worse, in my opinion it works more than
desired, and when you're at the same position as the glass is, it will be
nicely played on the center.
If you don't believe, I can produce audio recording for everyone not
believing in my words.
About the games, I agree with everyone said that the games are stupid, they
are, but they aren't more stupid than 2 other games from Claudio and aprone,
since i played both games.
This games aren't supposed and made for my young child, since I'm not going
to have my children in sooner time.
Just take a note that I had in realtime my school and tests, exams, and so
on. I gave all my time on playmania, and believe that it herts when you can
say something like that that games are made for the children.
Regards,
Nikola Stojsic (NS studios)
e-mail: [email protected]
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co
company's facebook:
http://www.facebook.com/profile.php?id=100003655297521&ref=tn_tnmn
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Kevin Andrews
Sent: Thursday, 05 April, 2012 03:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others,
I have to agree with the said comments here. I also had difficulty pouring
into the glass. I think that sound was in stereo so it was extremely
difficult to determine where exactly it was in relation to where you are.
Also I have to agree with the dice game. It quickly became a very monotonous
task of just rolling the dice and being moved a random position and random
events possibly happening. It has potential for younger audiences though so
perhaps try to target these specific groups of people.
On 4/5/2012 8:33 AM, Christopher Bartlett wrote:
I've commented on the bgt topic on audiogames.net. Here is a longer
set of comments as I was commenting on all three submissions at the time.
I like that you packaged everything in a nice installer. I think I
would remove the help text from the installer though, as at least for
me running NVDA, the text was a jumble due to formatting and I ended
up having to read it all over anyway to understand it properly.
In the pouring game, I found it difficult to center the glass sound
for some reason. My accuracy in Swamp hovers around 75% so I don't think
it's me.
The snowball fight portion of the game is the most interesting, but we
need some more behaviors from the bully, as, once you get the rhythm,
it is possible to hit him with two snowballs every time he approaches
without him being able to touch you.
The animals game needs something more than simply rolling dice and
moving through randomly determined obstacles. There are no decisions
to be made in this game, which for me makes its replay value nil.
Is this game pack intended for young children? It has that feel and
frankly they would be the only ones interested in any of these games
for any length of time. That's ok, if that's your goal.
Christopher Bartlett
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Kevin J. Andrews
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"A man who never made a mistake never tried anything new."-Albert Einstein
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