Hey Lori,

Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm pretty sure you'll get
it. Try setting the custom map to have no zombies to start with, then
have a potter about in a couple of the buildings. If you can find your
way round in something like Shades of Doom, you can definitely get
this down.

Scott

On 5/6/12, Lori Duncan <[email protected]> wrote:
> Hi everyone, whenever I accept a quest and go to a building, I find
> navigating very hard, as a lot of times I'm told to go in a direction but
> when I try I run into walls.  I've lost a lot of reputation over failled
> quests and a lot of it is to do with the way buildings are I think.  Is
> there a possibility they be made easier in an update?  I'm not sure what the
> building helper is supposed to do, but I haven't been able to get it to
> work.  I only know that once in a building I find it very hard to get back
> out again, even with the radars, I'm also struggling to find entrences into
> other buildings, again because of being told to go a certain direction and
> hitting walls instead.  It seems a waste of time trying to navigate in that
> way, especially when you're on the listen for zombies and quest items.
> Would a better idea not be to have quiet ambience for each section, ie a
> soft beeping for checkout section and a russel for bread or something?
> Maybe someone could suggest a way to make buildings easier to get around, it
> just seems impossible at the moment, trying to navigate fauls directions and
> deal with attacks at the same time.  Thanks from Lori.
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