Hey Kai, Interesting that you'd find beeps too distracting. I've always thought of the building helper as being a navigation tool. Going along those lines, sounds that worked alongside the existing radar chirps wouldn't seem out of place.
Scott On 5/7/12, Kai <[email protected]> wrote: > Greetings Scott. > > It's a struggle between a subtle sound that relays the information and a > distinct sound which might be distracting or sound unnatural. > > The heart beats have always worked for me, and this is possibly because of > my familiarity with them, but if I were to switch to something else, they'd > > also have to be just as subtle so as to not distract the player from his > surroundings. I'm not sure what a suitable replacement would consist of, as > > breaths would be too long, and beeps would be too distracting. > > Kai > > ----- Original Message ----- > From: "Scott Chesworth" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, May 06, 2012 2:57 PM > Subject: Re: [Audyssey] Problem with buildings in swamp > > >> Lori's post does raise an interesting point about the building helper >> though. I've just had a tinker with it in buildings I'm not >> particularly familiar with yet on map 2, and with the current sounds >> being so subtle, I'm not surprised that she's not picking up on them. >> >> Kai, any mileage in the idea of updating In.wav and Out.wav to >> something less subtle? I've done no research at all to support this, >> but would guess that most of the people using the building helper are >> going to be new players, so something easier to distinguish from >> background ambience and zombie footsteps in the distance would >> probably be a big help to them. >> >> Scott >> >> On 5/6/12, Scott Chesworth <[email protected]> wrote: >>> Hey Lori, >>> >>> Dunno if you've seen them yet, but Shermanator and I both wrote >>> replies for you earlier on today. If you work your way through both of >>> our posts, practicing one tip at a time, I'm pretty sure you'll get >>> it. Try setting the custom map to have no zombies to start with, then >>> have a potter about in a couple of the buildings. If you can find your >>> way round in something like Shades of Doom, you can definitely get >>> this down. >>> >>> Scott >>> >>> On 5/6/12, Lori Duncan <[email protected]> wrote: >>>> Hi everyone, whenever I accept a quest and go to a building, I find >>>> navigating very hard, as a lot of times I'm told to go in a direction >>>> but >>>> when I try I run into walls. I've lost a lot of reputation over >>>> failled >>>> quests and a lot of it is to do with the way buildings are I think. Is >>>> there a possibility they be made easier in an update? I'm not sure >>>> what >>>> the >>>> building helper is supposed to do, but I haven't been able to get it to >>>> work. I only know that once in a building I find it very hard to get >>>> back >>>> out again, even with the radars, I'm also struggling to find entrences >>>> into >>>> other buildings, again because of being told to go a certain direction >>>> and >>>> hitting walls instead. It seems a waste of time trying to navigate in >>>> that >>>> way, especially when you're on the listen for zombies and quest items. >>>> Would a better idea not be to have quiet ambience for each section, ie >>>> a >>>> soft beeping for checkout section and a russel for bread or something? >>>> Maybe someone could suggest a way to make buildings easier to get >>>> around, >>>> it >>>> just seems impossible at the moment, trying to navigate fauls >>>> directions >>>> and >>>> deal with attacks at the same time. Thanks from Lori. >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
