Hey Kai,

Interesting that you'd find beeps too distracting. I've always thought
of the building helper as being a navigation tool. Going along those
lines, sounds that worked alongside the existing radar chirps wouldn't
seem out of place.

Scott

On 5/7/12, Kai <[email protected]> wrote:
> Greetings Scott.
>
> It's a struggle between a subtle sound that relays the information and a
> distinct sound which might be distracting or sound unnatural.
>
> The heart beats have always worked for me, and this is possibly because of
> my familiarity with them, but if I were to switch to something else, they'd
>
> also have to be just as subtle so as to not distract the player from his
> surroundings. I'm not sure what a suitable replacement would consist of, as
>
> breaths would be too long, and beeps would be too distracting.
>
> Kai
>
> ----- Original Message -----
> From: "Scott Chesworth" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, May 06, 2012 2:57 PM
> Subject: Re: [Audyssey] Problem with buildings in swamp
>
>
>> Lori's post does raise an interesting point about the building helper
>> though. I've just had a tinker with it in buildings I'm not
>> particularly familiar with yet on map 2, and with the current sounds
>> being so subtle, I'm not surprised that she's not picking up on them.
>>
>> Kai, any mileage in the idea of updating In.wav and Out.wav to
>> something less subtle? I've done no research at all to support this,
>> but would guess that most of the people using the building helper are
>> going to be new players, so something easier to distinguish from
>> background ambience and zombie footsteps in the distance would
>> probably be a big help to them.
>>
>> Scott
>>
>> On 5/6/12, Scott Chesworth <[email protected]> wrote:
>>> Hey Lori,
>>>
>>> Dunno if you've seen them yet, but Shermanator and I both wrote
>>> replies for you earlier on today. If you work your way through both of
>>> our posts, practicing one tip at a time, I'm pretty sure you'll get
>>> it. Try setting the custom map to have no zombies to start with, then
>>> have a potter about in a couple of the buildings. If you can find your
>>> way round in something like Shades of Doom, you can definitely get
>>> this down.
>>>
>>> Scott
>>>
>>> On 5/6/12, Lori Duncan <[email protected]> wrote:
>>>> Hi everyone, whenever I accept a quest and go to a building, I find
>>>> navigating very hard, as a lot of times I'm told to go in a direction
>>>> but
>>>> when I try I run into walls.  I've lost a lot of reputation over
>>>> failled
>>>> quests and a lot of it is to do with the way buildings are I think.  Is
>>>> there a possibility they be made easier in an update?  I'm not sure
>>>> what
>>>> the
>>>> building helper is supposed to do, but I haven't been able to get it to
>>>> work.  I only know that once in a building I find it very hard to get
>>>> back
>>>> out again, even with the radars, I'm also struggling to find entrences
>>>> into
>>>> other buildings, again because of being told to go a certain direction
>>>> and
>>>> hitting walls instead.  It seems a waste of time trying to navigate in
>>>> that
>>>> way, especially when you're on the listen for zombies and quest items.
>>>> Would a better idea not be to have quiet ambience for each section, ie
>>>> a
>>>> soft beeping for checkout section and a russel for bread or something?
>>>> Maybe someone could suggest a way to make buildings easier to get
>>>> around,
>>>> it
>>>> just seems impossible at the moment, trying to navigate fauls
>>>> directions
>>>> and
>>>> deal with attacks at the same time.  Thanks from Lori.
>>>> ---
>>>> Gamers mailing list __ [email protected]
>>>> If you want to leave the list, send E-mail to
>>>> [email protected].
>>>> You can make changes or update your subscription via the web, at
>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[email protected].
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [email protected].
>>>>
>>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to