Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly familiar with yet on map 2, and with the current sounds
being so subtle, I'm not surprised that she's not picking up on them.

Kai, any mileage in the idea of updating In.wav and Out.wav to
something less subtle? I've done no research at all to support this,
but would guess that most of the people using the building helper are
going to be new players, so something easier to distinguish from
background ambience and zombie footsteps in the distance would
probably be a big help to them.

Scott

On 5/6/12, Scott Chesworth <scottcheswo...@gmail.com> wrote:
> Hey Lori,
>
> Dunno if you've seen them yet, but Shermanator and I both wrote
> replies for you earlier on today. If you work your way through both of
> our posts, practicing one tip at a time, I'm pretty sure you'll get
> it. Try setting the custom map to have no zombies to start with, then
> have a potter about in a couple of the buildings. If you can find your
> way round in something like Shades of Doom, you can definitely get
> this down.
>
> Scott
>
> On 5/6/12, Lori Duncan <lori_dunca...@hotmail.com> wrote:
>> Hi everyone, whenever I accept a quest and go to a building, I find
>> navigating very hard, as a lot of times I'm told to go in a direction but
>> when I try I run into walls.  I've lost a lot of reputation over failled
>> quests and a lot of it is to do with the way buildings are I think.  Is
>> there a possibility they be made easier in an update?  I'm not sure what
>> the
>> building helper is supposed to do, but I haven't been able to get it to
>> work.  I only know that once in a building I find it very hard to get
>> back
>> out again, even with the radars, I'm also struggling to find entrences
>> into
>> other buildings, again because of being told to go a certain direction
>> and
>> hitting walls instead.  It seems a waste of time trying to navigate in
>> that
>> way, especially when you're on the listen for zombies and quest items.
>> Would a better idea not be to have quiet ambience for each section, ie a
>> soft beeping for checkout section and a russel for bread or something?
>> Maybe someone could suggest a way to make buildings easier to get around,
>> it
>> just seems impossible at the moment, trying to navigate fauls directions
>> and
>> deal with attacks at the same time.  Thanks from Lori.
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