Aha, that'd explain it, seems we're using totally different methods to do our shopping!
Thanks man, I'll look forward to trying them out. Hopefully there'll be a solution that'll mean people can use both systems simultaniously if they need too. Scott On 5/7/12, Kai <[email protected]> wrote: > Greetings Scott. > > I personally never use the radars because I find them too distracting with > their beep patterns. I've always just used the building helper to guide me > to exits out of rooms, since its subtle and less distracting. That being > said, I can see if I can find some more distinct sounds for the helper to > let you guys try on a trial basis to gauge its utility. > > Kai > > ----- Original Message ----- > From: "Scott Chesworth" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, May 06, 2012 5:44 PM > Subject: Re: [Audyssey] Problem with buildings in swamp > > >> Hey Kai, >> >> Interesting that you'd find beeps too distracting. I've always thought >> of the building helper as being a navigation tool. Going along those >> lines, sounds that worked alongside the existing radar chirps wouldn't >> seem out of place. >> >> Scott >> >> On 5/7/12, Kai <[email protected]> wrote: >>> Greetings Scott. >>> >>> It's a struggle between a subtle sound that relays the information and a >>> distinct sound which might be distracting or sound unnatural. >>> >>> The heart beats have always worked for me, and this is possibly because >>> of >>> my familiarity with them, but if I were to switch to something else, >>> they'd >>> >>> also have to be just as subtle so as to not distract the player from his >>> surroundings. I'm not sure what a suitable replacement would consist of, >>> >>> as >>> >>> breaths would be too long, and beeps would be too distracting. >>> >>> Kai >>> >>> ----- Original Message ----- >>> From: "Scott Chesworth" <[email protected]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Sunday, May 06, 2012 2:57 PM >>> Subject: Re: [Audyssey] Problem with buildings in swamp >>> >>> >>>> Lori's post does raise an interesting point about the building helper >>>> though. I've just had a tinker with it in buildings I'm not >>>> particularly familiar with yet on map 2, and with the current sounds >>>> being so subtle, I'm not surprised that she's not picking up on them. >>>> >>>> Kai, any mileage in the idea of updating In.wav and Out.wav to >>>> something less subtle? I've done no research at all to support this, >>>> but would guess that most of the people using the building helper are >>>> going to be new players, so something easier to distinguish from >>>> background ambience and zombie footsteps in the distance would >>>> probably be a big help to them. >>>> >>>> Scott >>>> >>>> On 5/6/12, Scott Chesworth <[email protected]> wrote: >>>>> Hey Lori, >>>>> >>>>> Dunno if you've seen them yet, but Shermanator and I both wrote >>>>> replies for you earlier on today. If you work your way through both of >>>>> our posts, practicing one tip at a time, I'm pretty sure you'll get >>>>> it. Try setting the custom map to have no zombies to start with, then >>>>> have a potter about in a couple of the buildings. If you can find your >>>>> way round in something like Shades of Doom, you can definitely get >>>>> this down. >>>>> >>>>> Scott >>>>> >>>>> On 5/6/12, Lori Duncan <[email protected]> wrote: >>>>>> Hi everyone, whenever I accept a quest and go to a building, I find >>>>>> navigating very hard, as a lot of times I'm told to go in a direction >>>>>> but >>>>>> when I try I run into walls. I've lost a lot of reputation over >>>>>> failled >>>>>> quests and a lot of it is to do with the way buildings are I think. >>>>>> Is >>>>>> there a possibility they be made easier in an update? I'm not sure >>>>>> what >>>>>> the >>>>>> building helper is supposed to do, but I haven't been able to get it >>>>>> to >>>>>> work. I only know that once in a building I find it very hard to get >>>>>> back >>>>>> out again, even with the radars, I'm also struggling to find >>>>>> entrences >>>>>> into >>>>>> other buildings, again because of being told to go a certain >>>>>> direction >>>>>> and >>>>>> hitting walls instead. It seems a waste of time trying to navigate >>>>>> in >>>>>> that >>>>>> way, especially when you're on the listen for zombies and quest >>>>>> items. >>>>>> Would a better idea not be to have quiet ambience for each section, >>>>>> ie >>>>>> a >>>>>> soft beeping for checkout section and a russel for bread or >>>>>> something? >>>>>> Maybe someone could suggest a way to make buildings easier to get >>>>>> around, >>>>>> it >>>>>> just seems impossible at the moment, trying to navigate fauls >>>>>> directions >>>>>> and >>>>>> deal with attacks at the same time. Thanks from Lori. >>>>>> --- >>>>>> Gamers mailing list __ [email protected] >>>>>> If you want to leave the list, send E-mail to >>>>>> [email protected]. >>>>>> You can make changes or update your subscription via the web, at >>>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>> All messages are archived and can be searched and read at >>>>>> http://www.mail-archive.com/[email protected]. >>>>>> If you have any questions or concerns regarding the management of the >>>>>> list, >>>>>> please send E-mail to [email protected]. >>>>>> >>>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
