Hi there,

I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "dark" <[email protected]>
To: <[email protected]>; "Gamers Discussion list" <[email protected]>
Sent: Monday, May 14, 2012 10:09 AM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


wow, that's most unexpected, congrats to Nikola as well.

of course once I find out where the games are hosted I'll be glad to write
up audiogames.net entries for them.

Philip, this was a great competition, however one feeling I did have is that
the participants didn't exactly have time to really let their skills show
through, given the two month time frame.

Retroremakes, darkbasic, donation coder.com and other such pc indi sites
that have similar developement competitions usually give a six month
developement period.

While I don't despute we got some good games, not everyone who was going to
enter got a chance to create a game, and I do feel that a longer
developement period would have yielded a few more entries, ---- heck even
the arborell gamebook competition gives four months, and that's just for the
writing of a gamebook in text, rather than the ful programming of a game.

I would therefore really suggest that the next competition instead of being
short notice, gives 4-6 months of developement time to entrants, to make
certain everybody who enters can do the best he/she can.

I'd therefore personally suggest you announce the comp in august or so, with
developement time running september to december, and the winner to be
announced in January.

This way everyone gets notice, and we have a nice build up to the new 2013.
The timing however doesn't matter, sinse obviously it needs to be convenient
to you, I do however very much think that 4-6 months developement time would
yield even better results for the next competition.

Beware the grue!

Dark.
----- Original Message ----- From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 14, 2012 8:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...


Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent
unexpected freelance work delayed this announcement, since I wanted to do
the thing properly and make sure I had counted everything exactly right.
Now, however, the result is final.

It was a very even competition. Obsessive Compulsive was generally ranked
very highly for innovation, The Spaceship received very favorable scores
on sound quality, and so did Playmania. The result is as follows:

Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
Congratulations!

We will now be taking down the games from our server, but of course we
encourage the participants to host the files themselves so that these
games are not lost.

I feel that this competition worked out splendedly, and so I have plans to
run another one either later this year or in the beginning of 2013. Thanks
very much to the participants, and of course to all of those who took the
time to vote!

Kind regards,

Philip Bennefall
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