Hi Philip,

that's quite understandable. I know that story all too well. One reason it has been taking ages to finish MOTA is I am easily distracted with other things, keep putting it off until tomorrow, and the next thing I know its been like 10 days since I touched the code. I might work on it for six hours, and then not touch the code again for another four or five days. I don't stick to a daily schedule like I should.

Anyway, I think the best way to handle this is by setting a minimum limit of 90 days. That's 30 more days than we had the last competition, and I'm pretty certain someone with decent time management skills could produce something like that on time. My initial draft of Montezuma's Revenge was actually produced in roughly three months and I coded it from scratch. So with something like BGT I'm sure I or anyone else could get things done much quicker.

On 5/14/2012 5:32 AM, Philip Bennefall wrote:
Hi there,

I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate.

Kind regards,

Philip Bennefall


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