Hi Philip.

That's why I said 4-6, rather than 6 straight out.

i do think however that the initial time was too short. While you, and other developers like Aprone obviously work fairly quickly, that is not true of everyone, especially first time entrants into the competition who may have to try a number of versions of their game, or people with larger commitments in other areas such as family or work.

For instance, last year I submitted an entry myself to the windhammer gamebook competition. However this year as I'm finishing my phd thesis I have not begun writing one. Sinse however the competition runs from April to the end of september, there is a possibility that if (as I hope), I finish my thesis in august, I might be able to run off a gamebook for the competition in september once it is done, something I couldn't do if the submission period was shorter.

I do believe some of the bugs we saw in the competition games, like the sound and confusion issues in spaceship and the centering issue in the glass pouring game in playmania would've been resolved if the developers had had a little more time to work, and after all if a developer is a speed freak they can always finish the game early, this is why I personally would rather too much time than too little, that's why I'd myself plump for 4-6 months, as indeed the graphical indi game developement competitions have.

It is however your decision.

Beware the grue!

dark.

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