Hi Philip.
That's why I said 4-6, rather than 6 straight out.
i do think however that the initial time was too short. While you, and other
developers like Aprone obviously work fairly quickly, that is not true of
everyone, especially first time entrants into the competition who may have
to try a number of versions of their game, or people with larger commitments
in other areas such as family or work.
For instance, last year I submitted an entry myself to the windhammer
gamebook competition. However this year as I'm finishing my phd thesis I
have not begun writing one. Sinse however the competition runs from April to
the end of september, there is a possibility that if (as I hope), I finish
my thesis in august, I might be able to run off a gamebook for the
competition in september once it is done, something I couldn't do if the
submission period was shorter.
I do believe some of the bugs we saw in the competition games, like the
sound and confusion issues in spaceship and the centering issue in the glass
pouring game in playmania would've been resolved if the developers had had a
little more time to work, and after all if a developer is a speed freak they
can always finish the game early, this is why I personally would rather too
much time than too little, that's why I'd myself plump for 4-6 months, as
indeed the graphical indi game developement competitions have.
It is however your decision.
Beware the grue!
dark.
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