Personally I felt like the contest was far too long. I would have been a lot more revved up and excited about a contest lasting for only 2 or 3 weeks, but of course I understand I'm a minority in this. With 2 months I ended up dragging my feet until the last week, LOL.
I don't actually expect to ever see a game contest this short though. It makes far more sense to give at least a few months since the average participant will be wanting that. :) I just felt like sharing. Oh yes, and congratulations to Nikola! Well done! > wow, that's most unexpected, congrats > to Nikola as well. > > of course once I find out where the games are hosted I'll be > glad to write up audiogames.net entries for them. > > Philip, this was a great competition, however one feeling I > did have is that the participants didn't exactly have time > to really let their skills show through, given the two month > time frame. > > Retroremakes, darkbasic, donation coder.com and other such > pc indi sites that have similar developement competitions > usually give a six month developement period. > > While I don't despute we got some good games, not everyone > who was going to enter got a chance to create a game, and I > do feel that a longer developement period would have yielded > a few more entries, ---- heck even the arborell gamebook > competition gives four months, and that's just for the > writing of a gamebook in text, rather than the ful > programming of a game. > > I would therefore really suggest that the next competition > instead of being short notice, gives 4-6 months of > developement time to entrants, to make certain everybody who > enters can do the best he/she can. > > I'd therefore personally suggest you announce the comp in > august or so, with developement time running september to > december, and the winner to be announced in January. > > This way everyone gets notice, and we have a nice build up > to the new 2013. The timing however doesn't matter, sinse > obviously it needs to be convenient to you, I do however > very much think that 4-6 months developement time would > yield even better results for the next competition. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
