Yeah, I completely agree; that was my problem... I had too much things for
the school to do, tests, homeworks and so on that I didn't have a time to
show my real programming knowledge, like I showed in new beta of aliens
attack...  Honestly, like aprone said, I had also feeling that 2 months are
a whole century and I wasn't working on the contest thing all the time.
But once I've started to write a code and do everything connected to making
a contest thing I was taking every millisecond to do it, even in the school
during classes, during breaks and so on.
I honestly wanted and desired that I'll create action game, but I didn't
have, and, honestly, I'm not sad, playmania is just good as a new idea. I
alrighty planned which new serious games to add (not for the kids *smiles*)
and to make it famous and serious game collection; first I attended to make,
and a thing with which I won a bgt contest...

Kind regards

Nikola Stojsic (NS studios)

[
e-mail: [email protected]
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co 
company's facebook:
http://www.facebook.com/profile.php?id=100003655297521&ref=tn_tnmn 
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com
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-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Monday, 14 May, 2012 12:38 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] The winner of the BGT competition, is...

Hi Philip.

That's why I said 4-6, rather than 6 straight out.

i do think however that the initial time was too short. While you, and other
developers like Aprone obviously work fairly quickly, that is not true of
everyone, especially first time entrants into the competition who may have
to try a number of versions of their game, or people with larger commitments
in other areas such as family or work.

For instance, last year I submitted an entry myself to the windhammer
gamebook competition. However this year as I'm finishing my phd thesis I
have not begun writing one. Sinse however the competition runs from April to
the end of september, there is a possibility that if (as I hope), I finish
my thesis in august, I might be able to run off a gamebook for the
competition in september once it is done, something I couldn't do if the
submission period was shorter.

I do believe some of the bugs we saw in the competition games, like the
sound and confusion issues in spaceship and the centering issue in the glass
pouring game in playmania would've been resolved if the developers had had a
little more time to work, and after all if a developer is a speed freak they
can always finish the game early, this is why I personally would rather too
much time than too little, that's why I'd myself plump for 4-6 months, as
indeed the graphical indi game developement competitions have.

It is however your decision.

Beware the grue!

dark. 


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