Hey dennis.
How about a space shuttle simulator?
Or a deep space 9 or star trek game.
I for one didn't like the star trek games that came out since in my opinion
they were taking a two d game and trying to make it fit into a three d
world.
In this blind person's opinion, the grid games just doesn't work out.
Now I appreciate what Jim did with his puppy three ww2 dog fighting game.
Maybe Jim would let you use the way you fly in his game to see where you are
at.
If you need a beta tester?
Please think of me.
Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-----Original Message-----
From: Dennis Towne
Sent: Saturday, September 08, 2012 11:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?
Given that the game is just an idea and a plan right now, I can't say
a whole lot about it will or won't be. Like most of the things I
build, it will probably start out as something simple that gets
expanded over time.
What I have settled on is a flat, two dimensional universe, with
players starting roughly in the center near coordinates 0,0 and the
edges being at around coordinates plus or minus two billion. I'm
going to be keeping with the idea that one coordinate unit is about a
light year, to make things easy.
I've got code to create a handful of different types of galaxies,
which will be scattered at random about the grid. Players will start
about 3/4 of the way out on a 100k light year spiral galaxy, similar
to where we sit in the milky way in real life. All this talk of
galaxies is probably pointless, since as a player you're never likely
to even leave the starting galaxy, but if we want to expand into them,
we can. Even just the starting galaxy will have between 100 million
and a billion star systems in it, depending on what I set the density
factors for.
To create the star systems and planets, I have a very detailed
generator that has been lounging in my codebase for a long time.
Things like the graphics for the planet surface are probably not
needed for this project, which makes things a bit easier.
Here's a list of some other stuff that I'm pretty sure will be in the
final version:
- a couple different nebula types, which may or may not have
interesting effects on ships
- naming star systems if you're the first one in it
- submitting habitable planets as colonization candidates
- interstellar wormholes scattered about that allow fast travel between
regions
Because of the way the star systems are constructed, I'll have to
think about the best way to handle mining. I'd also like to add
random alien generation as well, but I may simply have to just go with
building them manually at the creator level.
This said, talk is cheap. I'll let you know more as I progress on it,
but there's a lot of other things in the way first, and I have to make
sure I stay on top of Alter Aeon.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
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