to be honest darren I was thinking in my civ example of something that could
be single player anyway, so that the events, controls and ai in the game
could be unpredictable.
There are plenty of games that will let you build an empire specifically to
interact with other players, but those games for me just fail to be
interesting because the environment is so static, and at least for me
interactions with others do not intrinsically make an interesting game if
the actual nuts and bolts of gameplay is just a matter of setting p a bunch
of single things up and letting them run.
Beware the grue!
Dark.
----- Original Message -----
From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, September 08, 2012 10:28 PM
Subject: Re: [Audyssey] Dentin's apparent space game?
Hi dark,
The challenge though is to get it to an independent stage in the first
place
and also to make it become a functional part of the universe.
If the economy is player driven then it would make it that much harder to
maintain.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: 08 September 2012 16:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?
Hi Darren.
To be honest the civ elements for me would be better in another game, one
with a structure more like castaways where events were far more randomized
and control indirect thus leading to very reactive decisions needed on the
part of the player rather than just trying to make the best setup and
leaving it to run as is the way with most stratogy outings unfortunately.
Beware the Grue!
Dark.
----- Original Message -----
From: "Darren Harris" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 08, 2012 3:59 PM
Subject: Re: [Audyssey] Dentin's apparent space game?
It is and it isn't. Am talkint about crossing lets say, elite with
civelisation or ashes of angels.
Sent from my iPhone
On 8 Sep 2012, at 14:15, "dark" <[email protected]> wrote:
Mmm darrren, isnt' that core exiles? :D.
Myself, I'd love to see a space game based much more on detailed space
navigation, exploration, meeting alien races etc, sinse as yet we've not
got a game that does that.
Beware the Grue!
Dark.
----- Original Message ----- From: "Darren Harris"
<[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?
Hi,
Yes especially if there's a lot of open ended play, an extensive
trading
system and the ability to place factories/bases etc.
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?
Brilliant dennis, I'm glad to here your actually building this and I
very
much look forward to playing it.
As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can
change
the
situation.
Beware the grue!
Dark.
-----
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