Hi Darren.

To be honest the civ elements for me would be better in another game, one with a structure more like castaways where events were far more randomized and control indirect thus leading to very reactive decisions needed on the part of the player rather than just trying to make the best setup and leaving it to run as is the way with most stratogy outings unfortunately.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 08, 2012 3:59 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


It is and it isn't. Am talkint about crossing lets say, elite with civelisation or ashes of angels.

Sent from my iPhone

On 8 Sep 2012, at 14:15, "dark" <[email protected]> wrote:

Mmm darrren, isnt' that core exiles? :D.

Myself, I'd love to see a space game based much more on detailed space navigation, exploration, meeting alien races etc, sinse as yet we've not got a game that does that.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, September 08, 2012 12:39 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


Hi,

Yes especially if there's a lot of open ended play, an extensive trading
system and the ability to place factories/bases etc.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: 07 September 2012 21:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Brilliant dennis, I'm glad to here your actually building this and I very
much look forward to playing it.

As I believe I said at the time, space muds without pvp and with actual
exploring seem to not exist at all, so I'd love to see if you can change the
situation.

Beware the grue!

Dark.
-----


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