Or the shadows from b5

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Roger devin Prater
Sent: 08 September 2012 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Dentin's apparent space game?

Hmm, it'd be pretty cool if there will be a type of alien similar to the
Borg from star trek, but I'm not sure how that can be handled though,
because if you're caught by them, well, resistance will be futile unless
someone finds you and somehow brings you back. Hmm...
----- Original Message -----
From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, September 08, 2012 4:26 PM
Subject: Re: [Audyssey] Dentin's apparent space game?


> This sounds potentially as big as warring factions. I rather like the 
> sound of this. what sorts of ideas do you have for an economy/empire 
> building?
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] 
> On Behalf Of Dennis Towne
> Sent: 08 September 2012 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Dentin's apparent space game?
>
> Given that the game is just an idea and a plan right now, I can't say 
> a whole lot about it will or won't be.  Like most of the things I 
> build, it will probably start out as something simple that gets 
> expanded over time.
>
> What I have settled on is a flat, two dimensional universe, with 
> players starting roughly in the center near coordinates 0,0 and the 
> edges being at around coordinates plus or minus two billion.  I'm 
> going to be keeping with the idea that one coordinate unit is about a 
> light year, to make things easy.
>
> I've got code to create a handful of different types of galaxies, 
> which will be scattered at random about the grid.  Players will start 
> about 3/4 of the way out on a 100k light year spiral galaxy, similar 
> to where we sit in the milky way in real life.  All this talk of 
> galaxies is probably pointless, since as a player you're never likely 
> to even leave the starting galaxy, but if we want to expand into them, 
> we can.  Even just the starting galaxy will have between 100 million 
> and a billion star systems in it, depending on what I set the density 
> factors for.
>
> To create the star systems and planets, I have a very detailed 
> generator that has been lounging in my codebase for a long time.
> Things like the graphics for the planet surface are probably not 
> needed for this project, which makes things a bit easier.
>
> Here's a list of some other stuff that I'm pretty sure will be in the 
> final version:
>
> - a couple different nebula types, which may or may not have 
> interesting effects on ships
> - naming star systems if you're the first one in it
> - submitting habitable planets as colonization candidates
> - interstellar wormholes scattered about that allow fast travel 
> between regions
>
> Because of the way the star systems are constructed, I'll have to 
> think about the best way to handle mining.  I'd also like to add 
> random alien generation as well, but I may simply have to just go with 
> building them manually at the creator level.
>
> This said, talk is cheap.  I'll let you know more as I progress on it, 
> but there's a lot of other things in the way first, and I have to make 
> sure I stay on top of Alter Aeon.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
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