Two questions.
Do you know how to switch the voices to english? Is it as easy as street
fighter x tekken?
And second, is there a difficulty on the AI?
This does sound fun, especially the destructible environments. Shame there
aren't any giant flashy super moves dependant on a gauge or anything like
that, but I did like Dead or Alive 4 when I had it for the XBox360 and this
sounds like a vast improvement. I'm willing to at least try playing anything
with a fully accessible story mode.
--------------------------------------------------
From: "Clement Chou" <[email protected]>
Sent: Friday, September 28, 2012 10:16 PM
To: "Gamers Discussion list" <[email protected]>;
<[email protected]>
Subject: [Audyssey] Dead or Alive first impressions
Hi all. Pasted from the audio games forum. This game is available for the
ps3... and is a mainstream fighting game.
Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese are
good,
as usual superior to the ones in English which is this time at least
passable. The
punches and kicks sound like something straight out of a kung fu movie,
which is
great.
The biggest factor of course? The gameplay. Combos are easy to perform,
and the timing
is the most lenient I have ever seen in a fighting game. As long as you
press the
sequence reasonable close together, the combo will come out. There are no
fireball
type special moves, but there are special throws and moves for caracters,
but they
amount to much easier commands, usually single directions with button
presses or
double directions. No quarter circles, dragon punch motions or any other
2d style
commands. There is a countering system, which is useful for getting out of
combos.
However, as blind people, this requires some guesswork. Counters are done
by pressing
certain directions and the block button. Up and back plus block for high
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and
down-back
plus block for the low attacks. But the thing is... there are very few
ways to tell
what the attacks are. However, countering can be done more effectively
against an
opponent. The best way to do is to learn by memorization what moves hit
hig mid and
low. You cna counter out of a block, so you can block an opponent's
oncoming string
them counter an attack. But the fact that the countering system is hard is
not a
downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. There
are areas
called danger zones, which are interactive parts of the environment. For
example,
in the scramble zone... there is a ledge you can knock your opponent off
of. I explained
the cliffhanger earlier in the topic, so if you don't know what that is
look back
please. In any case, if it's successful, your opponent will fall off a
ledge and
will be ploughed into by an out of control car. However, cliffhangers only
appear
in two stages. Another example, if you knock your opponent into a certain
area in
the war zone stage, your opponent will be hit by an rpg grenade. All of
these things
cause damage, some more than others. But stage interaction isn't limitted
to just
these environmental hazards. you can knock your opponents off cliffs, over
tables,
into columns and pillars and generators. It's amazing stuff! And
everything breaks,
blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and
fights. I'm
going to stop there because I haven't played the game that much yet, so
those are
all the impressions I got. Here are two samples. One of gameplay just vs
the cpu,
and another one of the first ten minutes or so of story mode. I will tell
you...
the AI in this game is not nice! For those who don't play online, if
you're looking
for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].