i must have it now for my x box damn i should have preordered the awesome package with extras last week
On 9/28/12, Clement Chou <[email protected]> wrote: > Hi all. Pasted from the audio games forum. This game is available for the > ps3... and is a mainstream fighting game. > > Well, the game's out. First impressions so far? > The game is fantastic. The music is good, perhaps not as good as older > games, but > good nonetheless. Sounds are great as well, and the voices in Japanese are > good, > as usual superior to the ones in English which is this time at least > passable. The > punches and kicks sound like something straight out of a kung fu movie, > which is > great. > The biggest factor of course? The gameplay. Combos are easy to perform, and > the timing > is the most lenient I have ever seen in a fighting game. As long as you > press the > sequence reasonable close together, the combo will come out. There are no > fireball > type special moves, but there are special throws and moves for caracters, > but they > amount to much easier commands, usually single directions with button > presses or > double directions. No quarter circles, dragon punch motions or any other 2d > style > commands. There is a countering system, which is useful for getting out of > combos. > However, as blind people, this requires some guesswork. Counters are done by > pressing > certain directions and the block button. Up and back plus block for high > attacks, > back puls guard for mid punches, forward plus block for mid kicks, and > down-back > plus block for the low attacks. But the thing is... there are very few ways > to tell > what the attacks are. However, countering can be done more effectively > against an > opponent. The best way to do is to learn by memorization what moves hit hig > mid and > low. You cna counter out of a block, so you can block an opponent's oncoming > string > them counter an attack. But the fact that the countering system is hard is > not a > downer. If you strategize right, counters aren't even necessary. > The stages are all awesome, and are very important to the gameplay. There > are areas > called danger zones, which are interactive parts of the environment. For > example, > in the scramble zone... there is a ledge you can knock your opponent off of. > I explained > the cliffhanger earlier in the topic, so if you don't know what that is look > back > please. In any case, if it's successful, your opponent will fall off a ledge > and > will be ploughed into by an out of control car. However, cliffhangers only > appear > in two stages. Another example, if you knock your opponent into a certain > area in > the war zone stage, your opponent will be hit by an rpg grenade. All of > these things > cause damage, some more than others. But stage interaction isn't limitted to > just > these environmental hazards. you can knock your opponents off cliffs, over > tables, > into columns and pillars and generators. It's amazing stuff! And everything > breaks, > blows up, or does both. lol > The story mode, as I've said, is an MK style affair with cutseens and > fights. I'm > going to stop there because I haven't played the game that much yet, so > those are > all the impressions I got. Here are two samples. One of gameplay just vs the > cpu, > and another one of the first ten minutes or so of story mode. I will tell > you... > the AI in this game is not nice! For those who don't play online, if you're > looking > for a challenging game to beat.. this is it. Enjoy. > https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3 > https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3 > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
