i must have it now for my x box damn i should have preordered the
awesome package with extras last week

On 9/28/12, Clement Chou <[email protected]> wrote:
> Hi all. Pasted from the audio games forum. This game is available for the
> ps3... and is a mainstream fighting game.
>
> Well, the game's out. First impressions so far?
> The game is fantastic. The music is good, perhaps not as good as older
> games, but
> good nonetheless. Sounds are great as well, and the voices in Japanese are
> good,
> as usual superior to the ones in English which is this time at least
> passable. The
> punches and kicks sound like something straight out of a kung fu movie,
> which is
> great.
> The biggest factor of course? The gameplay. Combos are easy to perform, and
> the timing
> is the most lenient I have ever seen in a fighting game. As long as you
> press the
> sequence reasonable close together, the combo will come out. There are no
> fireball
> type special moves, but there are special throws and moves for caracters,
> but they
> amount to much easier commands, usually single directions with button
> presses or
> double directions. No quarter circles, dragon punch motions or any other 2d
> style
> commands. There is a countering system, which is useful for getting out of
> combos.
> However, as blind people, this requires some guesswork. Counters are done by
> pressing
> certain directions and the block button. Up and back plus block for high
> attacks,
> back puls guard for mid punches, forward plus block for mid kicks, and
> down-back
> plus block for the low attacks. But the thing is... there are very few ways
> to tell
> what the attacks are. However, countering can be done more effectively
> against an
> opponent. The best way to do is to learn by memorization what moves hit hig
> mid and
> low. You cna counter out of a block, so you can block an opponent's oncoming
> string
> them counter an attack. But the fact that the countering system is hard is
> not a
> downer. If you strategize right, counters aren't even necessary.
> The stages are all awesome, and are very important to the gameplay. There
> are areas
> called danger zones, which are interactive parts of the environment. For
> example,
> in the scramble zone... there is a ledge you can knock your opponent off of.
> I explained
> the cliffhanger earlier in the topic, so if you don't know what that is look
> back
> please. In any case, if it's successful, your opponent will fall off a ledge
> and
> will be ploughed into by an out of control car. However, cliffhangers only
> appear
> in two stages. Another example, if you knock your opponent into a certain
> area in
> the war zone stage, your opponent will be hit by an rpg grenade. All of
> these things
> cause damage, some more than others. But stage interaction isn't limitted to
> just
> these environmental hazards. you can knock your opponents off cliffs, over
> tables,
> into columns and pillars and generators. It's amazing stuff! And everything
> breaks,
> blows up, or does both. lol
> The story mode, as I've said, is an MK style affair with cutseens and
> fights. I'm
> going to stop there because I haven't played the game that much yet, so
> those are
> all the impressions I got. Here are two samples. One of gameplay just vs the
> cpu,
> and another one of the first ten minutes or so of story mode. I will tell
> you...
> the AI in this game is not nice! For those who don't play online, if you're
> looking
> for a challenging game to beat.. this is it. Enjoy.
> https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
> https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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