One problem with text output on the mac is, as far as I heard, VO's
terminal handling is terrible. I don't know the specifics, but one thing
I do remember is that any new text coming in interrupts anything that
was being spoken before. I can see this being pretty annoying in a game
with multiple AI players or online multiplayer.
For most games I definitely prefer a normal interface, though one
exception is final conflict (I played it with menus off, and trek 2000
in command mode). But for everything else Option 2 is better IMO.
On 10/17/2012 11:18 PM, Thomas Ward wrote:
Hello Zack,
That is a perfectly understandable position. The RS Games client is a
good application and I actually was thinking of using it as a template
for what I have in mind. The games would be written in Python 2.7.3,
use Pygame for the game API, and some sort of Python wrapper for
speech output.
All of that sounds good, but I'm also something of a shell user
myself. I love text based applications and while I have nothing
against using TTS output per say I'd prefer just using my screen
reader to read things. Especially, since on Linux not everyone is as
tied to the GUI as Windows and Mac users are.
For example, if I wanted to I could install Linux with Speakup and do
everything I wanted from the console read/write e-mails in Alpine,
browse the web in Links, write documents in Nano, play music with
mpg123, and so on. I wouldn't have to install a graphical interface if
I didn't want to, and there are plenty of VI Linux users that actually
run Linux without a GUI at all. That's in part where I am coming from
here.
By developing a cross-platform graphical application with a window,
ading text to speech support, etc those console users would have to
install and run a GUI just to play those games. While it wouldn't kill
them to do so I guess its the principle of the thing. A plain text
user interface would probably work for everyone unless certain screen
readers can't handle running games in a terminal window.
Still you have a point. The average user doesn't know beans about how
to use the command-line interface of their OS of choice and the more
seemless and easy we can make the product the better. :D
However, if you mean by native Mac application as in C or C++ no can
do. I don't own a Mac so can't build native Mac applications. It will
have to be written in a runtime language like Python rather than a
native language like C++.
Cheers!
On 10/17/12, Zachary Kline <[email protected]> wrote:
Hi Tom,
Speaking personally, I would rather see a game more closely tied to the Mac
interface, and that would mean using mac TTS voices. One has to consider how
easy it would be for an average user to run a program in a command line
environment. Granted, there are ways to make this process relatively simple,
but a native application would be ideal. I take as my model the RS Games
client, which runs natively on Mac at least.
Hope this helps,
Zack.
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