Silver Dollar? That's the first I've heard of it. What was it supposed to be about?
On 12/15/12, Sky Mundell <[email protected]> wrote: > Hello, you menshened a couple of years ago that you would be developing a > game called silver dollar. is that game still coming? looking forward to > that one for sure! > > -----Original Message----- > From: Draconis Entertainment > Sent: Wednesday, December 12, 2012 5:06 AM > To: [email protected] > Subject: [Audyssey] Announcement from Draconis Entertainment > > > The following is an expanded version of the announcement we have posted to > our website with additional details. We will try to answer questions posted > > here to the best of our ability, but please keep in mind that we will not be > > going into great depth about unannounced future titles, as has always been > our policy. > > It has been a long time coming, but the dragon has awakened at last. Pull up > > a chair, and we'll fill you in on what we've been doing. > > Draconis Entertainment has spent the last few years working on a > next-generation game engine for audio gaming. We had several key goals in > mind as we began working on this project. > > * We wanted to future-proof our games. A game engine that could easily be > maintained and kept current in-line with modern operating systems, > eliminating the problems of incompatible or out-of-date dependencies was > essential. > * We wanted cross-platform compatibility. We are Mac users ourselves, and > only supporting Windows was no longer satisfactory. Our new game engine will > > work on Mac OS X, Windows, and iOS devices. > * We wanted a game engine so flexible that it would support any kind of > game-style we chose to throw at it, and to build all future releases on top > > of the same core. > * We wanted to bring our prices down. If the game engine really was as > capable as we designed it to be, this would mean more rapid development once > > the core of the engine was complete. > > The enormity of this undertaking cannot be understated. The game engine will > > be continually enhanced and expanded as we release more and more titles. You > > will see our games grow in size and complexity with each release as we push > > the limits of what the engine is capable of. > > To put this into perspective, the game engine itself, not counting any game > > specific code, currently spans over 130,000 lines of code. > > The game engine has been under active testing by an incredible group of beta > > testers for the last two years, to whom we are enormously grateful. We could > > not have done this without them. Thank you all! > > Looking ahead.. > > Our plan going forward is to begin releasing both new titles as well as > expanded versions of old ones that have been rewritten from the ground up > for the next-generation Draconis game engine.. As our focus has been on > perfecting the engine, the first couple of titles will be new versions of > some of our classic games with tons of new features, new audio, new modes of > > play, and so on. All-new titles will be coming very soon thereafter, with > more classic titles staggered between new releases. > > In general, we expect desktop titles to be released first for Mac OS X, > followed soon after by Windows versions. Mobile games for iOS are also in > development, as well as special mobile versions of games that have been > traditionally meant for desktops. > > Our desktop game development has been broken into two distinct fazes. > Initial game design and development is now being done on Mac OS X with the > primary coders and a team of beta testers, while a separate coder and set of > > Windows testers will work on the Windows release as the game's initial > design and development wraps up. > > It is with great excitement, that we are pleased to announce the immediate > availability of our first Mac OS X title, which is expected to be available > > for Windows in the first quarter of 2013 as well. > > ChangeReaction, Draconis Entertainment's classic audio puzzle game for the > blind and visually impaired comes to OS X with new audio, three entirely > different modes of game play, a host of new features, and a cheaper price > tag! > > Primarily intended for blind and visually impaired gamers, ChangeReaction is > > played via the keyboard and your ears. Navigate the game board with the > arrow keys, dropping coins on the stacks to create chains of explosions and > > rack up higher and higher scores! Match three coins of the same denomination > > vertically or horizontally to trigger a chain reaction that blows up all > adjacent coins of the same value! This game has no visual element. Use your > > fingers, ears, and wits to rack up the highest scores possible! > > * Choose from three distinctly different variations of game play. > * All modes support three difficulty levels. > * In ChangeReaction Classic, clear the board of all coins before time runs > out! > * In LooseChange, clearing the board just got a whole lot more difficult! > Bombs explode on coin stacks and scatter their contents across the board for > > added challenge! > * In PayDay, try to keep the board from being cleared against all odds, and > > rack up overtime by clearing positions on the board which represent the > hours of the work week. > * Bonus rounds provide a chance to rack up even higher scores! > * ChangeReaction 2.0 has been rewritten from the ground up using the > next-generation Draconis game engine. > * Exciting new sounds and music. > * Audio hints to help newcomers navigate the game menus with their ears. > * In app instructions and keyboard reference. > > ChangeReaction is available in the Mac App store for $9.99 USD. Anyone who > purchases a copy of the legacy Windows version on or after 12/December/2012 > > will be eligible for a free upgrade to ChangeReaction 2.0 for Windows when > it is released, expected to be in the first quarter of 2013. The Windows > version will also be available for $9.99 USD. (Prices may vary for your > country, based on current exchange rates.) > > The direct link to ChangeReaction in the Mac App Store is: > https://itunes.apple.com/us/app/changereaction/id578086731?mt=12 > > Thank you all for your patience and support. We look forward to a very > bright future ahead. > > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
