Silver Dollar? That's the first I've heard of it. What was it supposed
to be about?

On 12/15/12, Sky Mundell <[email protected]> wrote:
> Hello, you menshened a couple of years ago that you would be developing a
> game called silver dollar. is that game still coming? looking forward to
> that one for sure!
>
> -----Original Message-----
> From: Draconis Entertainment
> Sent: Wednesday, December 12, 2012 5:06 AM
> To: [email protected]
> Subject: [Audyssey] Announcement from Draconis Entertainment
>
>
> The following is an expanded version of the announcement we have posted to
> our website with additional details. We will try to answer questions posted
>
> here to the best of our ability, but please keep in mind that we will not be
>
> going into great depth about unannounced future titles, as has always been
> our policy.
>
> It has been a long time coming, but the dragon has awakened at last. Pull up
>
> a chair, and we'll fill you in on what we've been doing.
>
> Draconis Entertainment has spent the last few years working on a
> next-generation game engine for audio gaming. We had several key goals in
> mind as we began working on this project.
>
> * We wanted to future-proof our games. A game engine that could easily be
> maintained and kept current in-line with modern operating systems,
> eliminating the problems of incompatible or out-of-date dependencies was
> essential.
> * We wanted cross-platform compatibility. We are Mac users ourselves, and
> only supporting Windows was no longer satisfactory. Our new game engine will
>
> work on Mac OS X, Windows, and iOS devices.
> * We wanted a game engine so flexible that it would support any kind of
> game-style we chose to throw at it, and to build all future releases on top
>
> of the same core.
> * We wanted to bring our prices down. If the game engine really was as
> capable as we designed it to be, this would mean more rapid development once
>
> the core of the engine was complete.
>
> The enormity of this undertaking cannot be understated. The game engine will
>
> be continually enhanced and expanded as we release more and more titles. You
>
> will see our games grow in size and complexity with each release as we push
>
> the limits of what the engine is capable of.
>
> To put this into perspective, the game engine itself, not counting any game
>
> specific code, currently spans over 130,000 lines of code.
>
> The game engine has been under active testing by an incredible group of beta
>
> testers for the last two years, to whom we are enormously grateful. We could
>
> not have done this without them. Thank you all!
>
> Looking ahead..
>
> Our plan going forward is to begin releasing both new titles as well as
> expanded versions of old ones that have been rewritten from the ground up
> for the next-generation Draconis game engine.. As our focus has been on
> perfecting the engine, the first couple of titles will be new versions of
> some of our classic games with tons of new features, new audio, new modes of
>
> play, and so on. All-new titles will be coming very soon thereafter, with
> more classic titles staggered between new releases.
>
> In general, we expect desktop titles to be released first for Mac OS X,
> followed soon after by Windows versions. Mobile games for iOS are also in
> development, as well as special mobile versions of games that have been
> traditionally meant for desktops.
>
> Our desktop game development has been broken into two distinct fazes.
> Initial game design and development is now being done on Mac OS X with the
> primary coders and a team of beta testers, while a separate coder and set of
>
> Windows testers will work on the Windows release as the game's initial
> design and development wraps up.
>
> It is with great excitement, that we are pleased to announce the immediate
> availability of our first Mac OS X title, which is expected to be available
>
> for Windows in the first quarter of 2013 as well.
>
> ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
> blind and visually impaired comes to OS X with new audio, three entirely
> different modes of game play, a host of new features, and a cheaper price
> tag!
>
> Primarily intended for blind and visually impaired gamers, ChangeReaction is
>
> played via the keyboard and your ears. Navigate the game board with the
> arrow keys, dropping coins on the stacks to create chains of explosions and
>
> rack up higher and higher scores! Match three coins of the same denomination
>
> vertically or horizontally to trigger a chain reaction that blows up all
> adjacent coins of the same value! This game has no visual element. Use your
>
> fingers, ears, and wits to rack up the highest scores possible!
>
> * Choose from three distinctly different variations of game play.
> * All modes support three difficulty levels.
> * In ChangeReaction Classic, clear the board of all coins before time runs
> out!
> * In LooseChange, clearing the board just got a whole lot more difficult!
> Bombs explode on coin stacks and scatter their contents across the board for
>
> added challenge!
> * In PayDay, try to keep the board from being cleared against all odds, and
>
> rack up overtime by clearing positions on the board which represent the
> hours of the work week.
> * Bonus rounds provide a chance to rack up even higher scores!
> * ChangeReaction 2.0 has been rewritten from the ground up using the
> next-generation Draconis game engine.
> * Exciting new sounds and music.
> * Audio hints to help newcomers navigate the game menus with their ears.
> * In app instructions and keyboard reference.
>
> ChangeReaction is available in the Mac App store for $9.99 USD. Anyone who
> purchases a copy of the legacy Windows version on or after 12/December/2012
>
> will be eligible for a free upgrade to ChangeReaction 2.0 for Windows when
> it is released, expected to be in the first quarter of 2013. The Windows
> version will also be available for $9.99 USD. (Prices may vary for your
> country, based on current exchange rates.)
>
> The direct link to ChangeReaction in the Mac App Store is:
> https://itunes.apple.com/us/app/changereaction/id578086731?mt=12
>
> Thank you all for your patience and support. We look forward to a very
> bright future ahead.
>
>
>
>
> ---
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>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
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> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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