any plans on providing users with a playable demo so users can try before they 
buy like in the windows versions? 

On Dec 12, 2012, at 1:43 PM, Desiree Oudinot <[email protected]> wrote:

> This is great news. Change Reaction was always one of my favorite
> Draconus titles, so it's as good a place as any to start with. I'm
> slightly disappointed that the Mac version was the first to come out,
> since I'm a Windows user, but I'll definitely be looking forward to
> the Windows version, and I'm sure it will be worth the wait.
> I, too, am hoping that the pinball games are the next to be updated,
> because they are awesome, and I can't play them anymore. they crash
> with Windows 7.
> 
> On 12/12/12, Draconis Entertainment <[email protected]> wrote:
>> 
>> The following is an expanded version of the announcement we have posted to
>> our website with additional details. We will try to answer questions posted
>> here to the best of our ability, but please keep in mind that we will not be
>> going into great depth about unannounced future titles, as has always been
>> our policy.
>> 
>> It has been a long time coming, but the dragon has awakened at last. Pull up
>> a chair, and we'll fill you in on what we've been doing.
>> 
>> Draconis Entertainment has spent the last few years working on a
>> next-generation game engine for audio gaming. We had several key goals in
>> mind as we began working on this project.
>> 
>> * We wanted to future-proof our games. A game engine that could easily be
>> maintained and kept current in-line with modern operating systems,
>> eliminating the problems of incompatible or out-of-date dependencies was
>> essential.
>> * We wanted cross-platform compatibility. We are Mac users ourselves, and
>> only supporting Windows was no longer satisfactory. Our new game engine will
>> work on Mac OS X, Windows, and iOS devices.
>> * We wanted a game engine so flexible that it would support any kind of
>> game-style we chose to throw at it, and to build all future releases on top
>> of the same core.
>> * We wanted to bring our prices down. If the game engine really was as
>> capable as we designed it to be, this would mean more rapid development once
>> the core of the engine was complete.
>> 
>> The enormity of this undertaking cannot be understated. The game engine will
>> be continually enhanced and expanded as we release more and more titles. You
>> will see our games grow in size and complexity with each release as we push
>> the limits of what the engine is capable of.
>> 
>> To put this into perspective, the game engine itself, not counting any game
>> specific code, currently spans over 130,000 lines of code.
>> 
>> The game engine has been under active testing by an incredible group of beta
>> testers for the last two years, to whom we are enormously grateful. We could
>> not have done this without them. Thank you all!
>> 
>> Looking ahead..
>> 
>> Our plan going forward is to begin releasing both new titles as well as
>> expanded versions of old ones that have been rewritten from the ground up
>> for the next-generation Draconis game engine.. As our focus has been on
>> perfecting the engine, the first couple of titles will be new versions of
>> some of our classic games with tons of new features, new audio, new modes of
>> play, and so on. All-new titles will be coming very soon thereafter, with
>> more classic titles staggered between new releases.
>> 
>> In general, we expect desktop titles to be released first for Mac OS X,
>> followed soon after by Windows versions. Mobile games for iOS are also in
>> development, as well as special mobile versions of games that have been
>> traditionally meant for desktops.
>> 
>> Our desktop game development has been broken into two distinct fazes.
>> Initial game design and development is now being done on Mac OS X with the
>> primary coders and a team of beta testers, while a separate coder and set of
>> Windows testers will work on the Windows release as the game's initial
>> design and development wraps up.
>> 
>> It is with great excitement, that we are pleased to announce the immediate
>> availability of our first Mac OS X title, which is expected to be available
>> for Windows in the first quarter of 2013 as well.
>> 
>> ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
>> blind and visually impaired comes to OS X with new audio, three entirely
>> different modes of game play, a host of new features, and a cheaper price
>> tag!
>> 
>> Primarily intended for blind and visually impaired gamers, ChangeReaction is
>> played via the keyboard and your ears. Navigate the game board with the
>> arrow keys, dropping coins on the stacks to create chains of explosions and
>> rack up higher and higher scores! Match three coins of the same denomination
>> vertically or horizontally to trigger a chain reaction that blows up all
>> adjacent coins of the same value! This game has no visual element. Use your
>> fingers, ears, and wits to rack up the highest scores possible!
>> 
>> * Choose from three distinctly different variations of game play.
>> * All modes support three difficulty levels.
>> * In ChangeReaction Classic, clear the board of all coins before time runs
>> out!
>> * In LooseChange, clearing the board just got a whole lot more difficult!
>> Bombs explode on coin stacks and scatter their contents across the board for
>> added challenge!
>> * In PayDay, try to keep the board from being cleared against all odds, and
>> rack up overtime by clearing positions on the board which represent the
>> hours of the work week.
>> * Bonus rounds provide a chance to rack up even higher scores!
>> * ChangeReaction 2.0 has been rewritten from the ground up using the
>> next-generation Draconis game engine.
>> * Exciting new sounds and music.
>> * Audio hints to help newcomers navigate the game menus with their ears.
>> * In app instructions and keyboard reference.
>> 
>> ChangeReaction is available in the Mac App store for $9.99 USD. Anyone who
>> purchases a copy of the legacy Windows version on or after 12/December/2012
>> will be eligible for a free upgrade to ChangeReaction 2.0 for Windows when
>> it is released, expected to be in the first quarter of 2013. The Windows
>> version will also be available for $9.99 USD. (Prices may vary for your
>> country, based on current exchange rates.)
>> 
>> The direct link to ChangeReaction in the Mac App Store is:
>> https://itunes.apple.com/us/app/changereaction/id578086731?mt=12
>> 
>> Thank you all for your patience and support. We look forward to a very
>> bright future ahead.
>> 
>> 
>> 
>> 
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