any plans on providing users with a playable demo so users can try before they buy like in the windows versions?
On Dec 12, 2012, at 1:43 PM, Desiree Oudinot <[email protected]> wrote: > This is great news. Change Reaction was always one of my favorite > Draconus titles, so it's as good a place as any to start with. I'm > slightly disappointed that the Mac version was the first to come out, > since I'm a Windows user, but I'll definitely be looking forward to > the Windows version, and I'm sure it will be worth the wait. > I, too, am hoping that the pinball games are the next to be updated, > because they are awesome, and I can't play them anymore. they crash > with Windows 7. > > On 12/12/12, Draconis Entertainment <[email protected]> wrote: >> >> The following is an expanded version of the announcement we have posted to >> our website with additional details. We will try to answer questions posted >> here to the best of our ability, but please keep in mind that we will not be >> going into great depth about unannounced future titles, as has always been >> our policy. >> >> It has been a long time coming, but the dragon has awakened at last. Pull up >> a chair, and we'll fill you in on what we've been doing. >> >> Draconis Entertainment has spent the last few years working on a >> next-generation game engine for audio gaming. We had several key goals in >> mind as we began working on this project. >> >> * We wanted to future-proof our games. A game engine that could easily be >> maintained and kept current in-line with modern operating systems, >> eliminating the problems of incompatible or out-of-date dependencies was >> essential. >> * We wanted cross-platform compatibility. We are Mac users ourselves, and >> only supporting Windows was no longer satisfactory. Our new game engine will >> work on Mac OS X, Windows, and iOS devices. >> * We wanted a game engine so flexible that it would support any kind of >> game-style we chose to throw at it, and to build all future releases on top >> of the same core. >> * We wanted to bring our prices down. If the game engine really was as >> capable as we designed it to be, this would mean more rapid development once >> the core of the engine was complete. >> >> The enormity of this undertaking cannot be understated. The game engine will >> be continually enhanced and expanded as we release more and more titles. You >> will see our games grow in size and complexity with each release as we push >> the limits of what the engine is capable of. >> >> To put this into perspective, the game engine itself, not counting any game >> specific code, currently spans over 130,000 lines of code. >> >> The game engine has been under active testing by an incredible group of beta >> testers for the last two years, to whom we are enormously grateful. We could >> not have done this without them. Thank you all! >> >> Looking ahead.. >> >> Our plan going forward is to begin releasing both new titles as well as >> expanded versions of old ones that have been rewritten from the ground up >> for the next-generation Draconis game engine.. As our focus has been on >> perfecting the engine, the first couple of titles will be new versions of >> some of our classic games with tons of new features, new audio, new modes of >> play, and so on. All-new titles will be coming very soon thereafter, with >> more classic titles staggered between new releases. >> >> In general, we expect desktop titles to be released first for Mac OS X, >> followed soon after by Windows versions. Mobile games for iOS are also in >> development, as well as special mobile versions of games that have been >> traditionally meant for desktops. >> >> Our desktop game development has been broken into two distinct fazes. >> Initial game design and development is now being done on Mac OS X with the >> primary coders and a team of beta testers, while a separate coder and set of >> Windows testers will work on the Windows release as the game's initial >> design and development wraps up. >> >> It is with great excitement, that we are pleased to announce the immediate >> availability of our first Mac OS X title, which is expected to be available >> for Windows in the first quarter of 2013 as well. >> >> ChangeReaction, Draconis Entertainment's classic audio puzzle game for the >> blind and visually impaired comes to OS X with new audio, three entirely >> different modes of game play, a host of new features, and a cheaper price >> tag! >> >> Primarily intended for blind and visually impaired gamers, ChangeReaction is >> played via the keyboard and your ears. Navigate the game board with the >> arrow keys, dropping coins on the stacks to create chains of explosions and >> rack up higher and higher scores! Match three coins of the same denomination >> vertically or horizontally to trigger a chain reaction that blows up all >> adjacent coins of the same value! This game has no visual element. Use your >> fingers, ears, and wits to rack up the highest scores possible! >> >> * Choose from three distinctly different variations of game play. >> * All modes support three difficulty levels. >> * In ChangeReaction Classic, clear the board of all coins before time runs >> out! >> * In LooseChange, clearing the board just got a whole lot more difficult! >> Bombs explode on coin stacks and scatter their contents across the board for >> added challenge! >> * In PayDay, try to keep the board from being cleared against all odds, and >> rack up overtime by clearing positions on the board which represent the >> hours of the work week. >> * Bonus rounds provide a chance to rack up even higher scores! >> * ChangeReaction 2.0 has been rewritten from the ground up using the >> next-generation Draconis game engine. >> * Exciting new sounds and music. >> * Audio hints to help newcomers navigate the game menus with their ears. >> * In app instructions and keyboard reference. >> >> ChangeReaction is available in the Mac App store for $9.99 USD. Anyone who >> purchases a copy of the legacy Windows version on or after 12/December/2012 >> will be eligible for a free upgrade to ChangeReaction 2.0 for Windows when >> it is released, expected to be in the first quarter of 2013. The Windows >> version will also be available for $9.99 USD. (Prices may vary for your >> country, based on current exchange rates.) >> >> The direct link to ChangeReaction in the Mac App Store is: >> https://itunes.apple.com/us/app/changereaction/id578086731?mt=12 >> >> Thank you all for your patience and support. We look forward to a very >> bright future ahead. >> >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
